I had the same issue and reported the bug. The answer I got from the developers: The Apocalypse level failing to end is a bug; you aren't missing anything. The scenario's end condition is defined wrong, waiting for you to defeat the Krynn instead of the Dreadlords. This is obviously a problem, since the Krynn are not even playing. It should be fixed for the next update.
hadifa
Hi, I recently have the GalCiv2: ultimate edition. I updated the game to the latest patch(2.02) on Friday on my laptop which has internet access and then copied the files and used them on my desktop without uninstalling the original setup .(Now I have two Galciv2 on my desktop. Both the 1.97 and 2.02) I was playing the campaign and noticed some bugs that I thought to report. 1- On Apocalypse level, I defeated the Dread Lords on Normal difficulty by conquering
[quote], It is likely that the demo's Ai's are dumb compared to the latest games which enforce a very smart AI. By the way, an AI knows where all the resources and stuff are because they build many scout ships during the colonization rush. reveils the map early[/quote] It's true that I am learning new things and have not been playing the game for too long but, As I have posted before, the AI has started the economy very high from the beginning and it is no
I have found a save game and checkd the values carefully while having the comments here in mind.What I found out was unexpected. [quote who="DethAdder" reply="3" id="2010056"] Using an agent, I could see that the social/military/research was through the roof and in three digits in the 2 AIs capital planets without any major bonuses being around. When looking at AI planets in this way, IIRC you are seeing the maximum potential output of the three categories not what is actually
Guys, thanks for the replys. It was a long shot on my part asking with limited info. Maybe I 'll go back and have a look at that particular game again though I think I have overwritten the save. [quote]When looking at AI planets in this way, IIRC you are seeing the maximum potential output of the three categories not what is actually being prodiced based on their current slider settings. That's why when you take over with a normal split spending setup your output shows
Hi Guys and gals, I am playing galactic civ 2 for about two weeks now. I hear AI dosn't cheat on Tough/intelligent difficulty. I was using that in the Dark avatar demo (before I get the ultimate edition) and I can swear it was cheating. The map size in the demo is medium. The AI empires were moving rapidly ahead and while I had good planets was trailing far behind. Using an agent, I could see that the social/military/research was through the roof and in three
I received my copy 2 days ago and have the same question. Is the UE going to be available and patchable through impulse in the next few days? I would like to start the campaign but if there is a major patch around the corner, I would rather wait.