[e digicons]:rofl:[/e] I started a game with me as vasari and found that a SB being build will move and fire, but wont follow your commands. And Peter a vasari SB with 11% done has about 300 hp out of 3450, no way it can has all his weapon systems fully operational.
Pezkenin
happend thesame to me with a TEC SB, that make a enemy fleet with a Dunov and several frigates to stop and run away. Despite peter explanation a 1% done SB shouldn´t be capable of scaring a fleet, instead the fleet should focus hi fire and bring it down.
Yesterday night i got a little spare time and decided to give a try to Entrenchment beta 2, the game runned smooth for about 50 minutes until it minidumped while toying with a mine while a IA fleet was plundering a planet of mine [e digicons]:'([/e] Only flaw i could notice apart from the minidump was during a planet assault, IA was again plundering my planet and i decide to build a SB, just after the build mesh loaded on screen it started to show fire effects and the
AFAIK trade ports generate income per se,but the the best tactic is to deploy them in adjacet grav wells so they create a trade route, the longer the trade route the higher the raw income. For refineries i have noted that they affect extractors in the adjacent energy wells, not sure if their radius is bigger, i need to play more to burn my hand with this thought [e digicons];P[/e]