TobiWahn_Kenobi

TobiWahn_Kenobi

Joined Member # 3293698
7 Posts 188 Replies 2,638 Reputation

Such a log would be great, but I don't think the devs will do such a thing. What I would like best would be a grouping of combat into battles like Empire Earth 2 did. In the statistics at the end you could se all the great battles that were fought with start and end time, participating forces and losses and wheter it was a conquest or draw or defeat. THAT would be my battle heaven!

5,473 Replies 14,247,773 Views

I would want to ave a complete event system in Sins Diplomacy. Events can happen based on gametime time elapsed economic/military/reasearch/diplomatic strenght (or change in rank) Researching parts discovery of planets </sp

6 Replies 10,856 Views

@ LikeTheWhirlwind That would be awesome! Such a thing is sorely needed by us mod-devs! Another very important point for us Babaylon 5 mod developers would be the upping of the hardlimit of weapons from 3 to 6 weapons per ship. Another point I somewhere else mentioned is that after specifying cones of fire / firing arcs, we need to have the weapon emitters only fire when they face the target (emitters facing left would not show effects when shot at a ship on the right side)</p

19 Replies 14,161 Views

Thanks for the flowers (in all our name)! As for the shadow omega - As said before, perhaps at a later stage (same goes for the Psi Corps) either as a seperate faction or included into the EA. We might also do other factions in seperate faction packs - LONAW, ISA, Drakh, Dilgar,...) I also thought about using the first ones or Thirdspace aliens as Raider replacement for really heavy assaults ( if many many credits are put on raiders and the target has many a pla

5,473 Replies 14,247,773 Views

Hyperion will probably be one of the next 3-4 models included. The model (created by Koobalt) is almost finished (I'm working on uv optimising the sagittarius further, then finish the texture on the hermes) Hyperion will be SteinerX's beast (if he is willing to do it - I bet he is, he's a hell of a gifted person - as are all who work on our team!)

5,473 Replies 14,247,773 Views

Thanks Thoumsin! Yes, our efforts so far are to finish EA, then Minbari (to have something to start playing and testing) and in no specific order add the rest (Centauri, Narn, Vorlons, Shadows) SteinerX and me are the only ones doing the texturing for now, and I am still a bit ill. On the modelling side we got lots of support from Zvezdochets, Koobalt and last but not least Thoumsin(aka Fileosoft - our Wings3D teacher), and from myself (if I get to it).

5,473 Replies 14,247,773 Views

Another remark - when I try to load a player/techtree which has some errors (in my current development stage, they are there) as when 2 technologies occupy the same position in the tree the program will crash (or don't you support just having one large block in the researchtree?) For the conflicting positions my suggestion would be to take the first one that fits and the rest (if more than one occupy the same position) put into a list titled "conflicting research", perh

32 Replies 95,719 Views

Maybe it was necessary in the early days (for some reason) but I don't think it is now. DXT5 and DXT3 use the same compression technic, they just behave a bit different on the alpha channel (to my knowledge at least)

10 Replies 3,238 Views

[quote who="Carbon016" reply="26" id="2417965"]A related but annoying issue is some of (I say "some of" because while I've encountered one so far, I'm sure there's more) the hardcode limits on strings. For example, go to the following string in English.str: StringInfo ID "IDS_GAMEMESSAGE_PLAYERCAPITALSHIPLOSTDETAILS" Value "Intelligence reports the loss of the level %d %s near %s" While many other strings can be edited, som

78 Replies 47,416 Views

[quote who="Major Stress" reply="7" id="2438449"]If you dont want team color you need to fill the entire alpha channel black, and re-save it. The texture will default to no alpha channel at all. The -cl texture does not need an alpha channel. You can get away with no alpha in the -da texture too since that just controls bloom effects. The normal map (-nm) MUST have an alpha channel. If you do want team color the areas on the alpha channel that are team color are in white. You can u

10 Replies 3,238 Views