Cooley35

Cooley35

Joined Member # 3219001
24 Posts 261 Replies 499 Reputation

Answer #1: Yes and No. Yes, If the research is a Structure or a Ship and it says "GRANTS ACCESS TO" then if you destroy the research stations, you loost the ABILITY TO MAKE that, if you allready have some of whatever it is THEY WILL NOT self destruct but you still cannot make more. No, if you research an upgrade, even if you loose a research station you keep the upgrade. Answer #2: I do not know, if there is it would be in the keybindings section of the menu.

8 Replies 4,860 Views

I have a few great ideas for mods but I do not know how. If someone could I would appreciate a link to a good guide. Also when I do learn I have tons of free time, and could work on ideas others have. Please post Ideas / Suggestions. One of my ideas is making a race from Stargate Atlantis, The Wraith.

2 Replies 12,063 Views

Tec has a wonderfull startup economy. Once you get 2 Civilian research posts, You get +1.3 (Increasing By 0.1 for each planet) credits a second. If you have 10 planets, you get 2.3 Credits a second Each! Thats 23 Credits a second, if that isnt enough $ to outnumber your foes I dont know what is.

13 Replies 23,090 Views

The ai for SHIP MANUEVERING, is extremely stupid. For example, I have a phase stablizer on each planet in each galaxy, I need reinforcements to get to a planet in anathor galazy quickly. I que ships, but when they are built they head to the nearest star, then to the star in the galaxy I need them, then they go through a couple other planets and finally arrive > They SHOULD go from Phase Stabilizer A (Factory) To Phaze Stablizer B (Planet I need reinforcements)</

6 Replies 28,765 Views

This is a BETA, they warn you that it WILL HAVE BUGS. They tell you not to get it if you dont like bugs. There will be errors that they misses thats why they RELEASE BETAS TO THE PUBLIC. [quote] The next major update for Sins of a Solar Empire is now available! Since this update is so huge and contains several brand new technologies, we are going to be offering it as an optional beta before its final release. If you are not comfortable with running potentially very buggy software (

20 Replies 41,745 Views

That is explained in the beta changelog. They say theyre starting at 1.09 but as the bugs are fixed they will work up to 1.1 (Quote Below) [quote]Some Final Notes on the BETA * Impulse will show the Sins update as v1.09. This is normal as we're working up to v1.1. As we put out updated BETA versions, the version number will increase until we hit the final v1.1. * You will only be able to play multiplayer games with others using the v1.09 BETA (y

25 Replies 43,183 Views

Cause: Was starting a game in Random Large Multi. Locked Teams, all speeds set to max. Me, and 3 Allies on Unfair. 4 Opponets on normal. Game crashed right when I pressed play.

4 Replies 2,710 Views

TEC Light Carries do NOT propperly schuttle fighters. (I have it set for 2 Fighter Squads and I want to change them to Bomber Squads. When I changed it the Fighter Squads DID NOT schuttle it did something wierd that I cannot explain.)

8 Replies 21,601 Views