I did not specifically code it for this, but looking at the code again the buffs and other new game options specifc to AI should apply to any AI controlled demigod, including when an AI takes over for a player that leaves.
-Sorian-
[quote who="nomilarac" reply="18" id="2454844"]As I already proposed, how about allowing DA to hit the same target multiple times whenever there are less than 4 (lvl1 WArea) or 8 (WArea lvl2) enemy units around? That way it wouldn't be useless against single targets.[/quote] It was originally coded that way and was seriously imbalanced.
[quote who="Bobek_XY" reply="15" id="2450761"] I think his movement speed buff needs some sort of other buff. +5% movement speed is strictly inferior to Sedna's Inner Grace. Perhaps a +5 mps which would complement him fairly well (though that might be too big xP). Yeah, it was said before, just +15% is inferior to Sedna and TB, but it would be fine if DA has base mov speed 6.3 - What is his base speed?[/quote] 6.0
[quote] Bugs -The two new demigods have no on death gameplay effect, such as rook deals 100 dmg when he crumbles etc. [/quote] Yes they do. They were both mentioned in another thread. DA gives nearby allies a move speed increase and Occulus leaves an LOS marker for a short time. [quote] -Oculus Blastoff does Not throw smaller units off the map(as stated it should in the tooltip), not reinforcement grunts anyway which is the smallest
It leaves a LOS marker for a short time.
Well, since noone else is I will take a crack at this question. Bear in mind, I am just a content engineer, so I don't deal directly with Stardock and can only comment about what happens at GPG. Stardock sends us a list of changes they would like to have done. Those changes are handed out to the appropriate people. When those changes ( or at least a bulk of them) are completed, a build is made and sent to Stardock as a WIP build to have Stardock QA take a look a
bump bascially NT = No Text
I think the key thing you guys are missing here is SD is the one paying for updates so they dictate when they happen. As for the number of people working on the patch: Yes, I was the one who coded the abilities, but there were several other people who did work on other things like VOs, ability icons, lobby and victory movies, etc. The desync problem had received quite a lot of attention, but noone had a solid repro, so it was like trying to find a needle in a hay stack. Log me
Balance changes fall in the realm of our gameplay engineers, I'm just a code monkey. Also, Stardock requests the changes, since they are the ones paying for them.
I did bring it up to our multiplayer guy. Will double check with him Monday.
Spooky, did you see my reply to you on my blog about logging desyncs?
I didn't get a chance to look into it much before I left Friday, so you may be right. I'll see what I can do Monday.
The attack after using an ability issue should be fixed. The using an ability while another ability is in progress thing is going to require a bit more work. The problem is that I believe the system is working as intended. You issue an order to cast an ability, your hero obliges by chasing down the target until it is in range, you click another ability and it gets added to the queue. I think the issue is the inability to cancel an ability without having to give a move order or some
Password blanking was added as a neccessary security measure in anticipation of modding being added in 1.2.
When modding is included as part of patch 1.2 it will be simple to mod a GUI hider in.
Um, no they don't? Even after the Deep Freeze debuff is removed the cooldown remains at its modified value until the skill has a chance to cooldown all the way. The reason the cloak value is so high is because it starts with a 60 second cooldown. 220% cooldown debuff on a 60 second cooldown is a lot.
[quote who="CosMoe" reply="35" id="2385748"]Cloak of Night favor item has a cooldown bug after being hit by Deep Freeze from a Torchbearer. The cooldown on the Warp will stay very high even after Deep Freeze should not affect it anymore.[/quote] Can you elaborate, because it sounds like it is working as intended. If you get hit with Deep Freeze you will get a debuff that will modify the cooldown of any ability you use while the debuff is active. In patch 1.1
[quote who="pacov" reply="34" id="2373152"]Q - Is Sorian willing to work with Cody + Scottish on mods? I bet we'd see some awesome content much faster? Also - does Sorian play DG and under what name? I see the user name but no games...[/quote] 1) If I can find time to mod, I will. I have some ideas. 2) I did before I got the job, but only against AIs. I'm not that good. As I get more settled into my new schedule I may get back into playing.
I can aswer a couple of these real quick, if noone minds. [quote]8. Are there any plans for additional game types (conquest/domination/slaughter) within Demigod?[/quote] This was discussed recently. This actually poses a large problem. For any new game mode added we would have to either make it a player-only mode (and figure out what to if a player drops) or write AI code to support the new mode (very time consuming). [quote]20. GPG has near 100 employee
Demigod is also a very high prioriy at GPG. I am constantely getting pulled off SC2 to work on the Demigod patch.
Modding is definitely going to be possible. What you are referring to is creating new Demigods. Creating new Demigods is going to reauire a Granny3D exporter, which is expensive.
First read this: http://www.gamereplays.org/community/index.php?showtopic=523946 Then take a look at the files and do some footwork. If you have never used lua before I am sure someone can point to a good resource somewhere.
1) \units\heroes\HEMA01\HEMA01_Abilities.lua 2) \lua\common\BuffDefBaseStats.lua 3) Yes. Add the the item to one of the files located here: lua\common\Items and also add it to one of the shops localted here: units\ug\b\ugbshop## 4) You can find the items where I said above and edit them to your liking. HTH
Honestly, I think the whiners on this forum and SD are both to blame. The whiners should be wording their posts in a more courteous manner. SD should be locking threads, temp banning, and perma banning offenders and keeping remarks aimed at an individual to pms rather than making posts telling offenders to "go somwhere else" or "find another game". I personally find that very unprofessional.
You can be upset and still post your complaints in a constructive and courteous manner.