halmal242

halmal242

Joined Member # 3198180
105 Posts 674 Replies 855 Reputation

I would love to have the original WoM back with the updates. It had a unique feel that is not covered by FE or LH. Much more Empire management with food/population management and in my opinion a better base system for the RPG growth (Stats /Encumbrance / Separate Talent Points ).

206 Replies 1,574,001 Views

I can verify this from a while ago when I created some additional tiers for loot. I set all the loot for each tier to the same values and ended up with a greater loot diversity.

21 Replies 21,824 Views

I have been to faire stores where they will charge lower prices as it directly affects them how much they get charged for credit card usage rates. Larger stores just absorb the cost and raise general prices to compensate. Also at smaller stores you can haggle using cash versus larger stores will tell you the price is the price and tell you to politely take a walk if you try to haggle, at least most of the time.

31 Replies 81,174 Views

[quote who="Fuzzy Logic" reply="13" id="3490432"] The internet is the largest repository of knowledge in the history of mankind. Sadly most people use it for trolling, starting arguments or looking at pictures of cats. So what's the answer? Learn all you can, enjoy the cats and have as little to do with people as possible [e digicons]:)[/e] [/quote] Amen to knowledge and cats. I think I can still say "Amen", at least I hope I can.

18 Replies 96,227 Views

The simple fix would be to reduce the penalty to trained armies and champions give to fighting one another. Right now if I remember correctly when two armies fight they only give 1/10 th the xp they normally should. My suggestion is reduce the penalty to maybe 1/2 thereby increasing the total xp available at the mid to later stages of the game.

93 Replies 334,763 Views

I agree that the XP split should be done away with in general and remove the xp nerf from fighting AI armies. The problem comes from the fact that once the easy xp is gone from your area, assuming the AI is also clearing their areas, there is nowhere to get xp from. I know that the wildlands are left to clear, but once again if the AI is clearing like it should be those will be gone too leaving just the AI armies. This is the problem from the Human to AI army battles that go

93 Replies 334,763 Views

I applaud this effort but I have to slightly disagree with how you went about it. I personally think there are slightly too many choices and would actually simplify the choices to make it easier for the AI to stay competitive. My opinion on this problems is that there should ultimately be six city types based from the three current types and then make the final two level choices mean something. So from the town you would have two choices, money or food production.

16 Replies 90,514 Views

Well instead of class specific it may be better to make it trait specific. The only way to wear that heavy armor is to have heavy armor trait hence Warriors or Defenders. It could also be updated to have a hidden stat requirement that only Warriors or Defenders get when they are chosen. The same would then make different items available to different classes instead of only one.

99 Replies 114,234 Views

Primal_Savage, this is exactly what I have been thinking or a long time but said much more simply. It also relates to abilities being a flat % based instead of a slowly growing ability. With abilities that have % based increases you can have uncontrolled growth due to multiple stacking. Or a lack of stacking and end up with static increases and only have a marginal effect in the long run.

844 Replies 1,928,562 Views

Well, I am not exactly sure what your problem is, but there is the elemental.str file that you can edit a simple text editor that you can look at and maybe it holds your answer. Can you tell us what you are doing and maybe we can figure out if that is what you should be editing.

844 Replies 1,928,562 Views

20 was the max squad size per square at least in FE and I think FE:LH, but as stated above it may be different following this upcoming patch.

5 Replies 6,183 Views