Advent also get an econ and mitigation boost when you get thier culture going and they speciliaze in culture
Maccilia
[e digicons]:rofl:[/e] [e digicons]:rofl:[/e]
or if you planned and brought a few torpedo cruisers with you[e digicons]:grin:[/e] you win hahahahahahaha
[quote]See, the thing is though, Vasari dont have a torpedo cruiser. They have anti-building weapons on their starbase. The Vas starbase is their anti-starbase unit. They need some way to get it into an enemy gravity well to take on the defenders.[/quote] and one of the big ideas that has come up that will solve this problem is just give the Vasari a torpedo cruiser
[quote]The Empire already invented their own Novalith. It was a long time ago in a galaxy far, far away. Except they called it the Galaxy Gun, and it was an actual spaceship that could even hyperspace to other planets. Plus its shells were one-hit planet-busters with an effect similar to the Death Star's superlaser. Namely, it blew entire planets up.[/quote] sorry about this Sparda Son but being a huge star wars fan ill have to add something it didn't blow up the
[e digicons]X([/e] i thought witchfire had posted teh story again
[quote]Ok, can you guys stop posting this nonsense so I don't keep clicking on this thread, expecting to read the final episode, and find it is just two people arguing whether Kirk or Picard was better?[/quote] amen
[quote]I am so bored im just writing stupid ans insane stuff ... were is a global thermo-nuclear bombardment when you need one ?[/quote] talk to Kyogre he will probably be able to help u[e digicons]:grin:[/e]
[e digicons]:thumbsup:[/e]
yes but what if a ninja confronted a samurai [e digicons]:ninja:[/e] v.s. samurai ????????????????[e digicons]:waaaa:[/e]
Kyogre even though the nanobots are cliche they still work but i also requested the nuke missiles also be used on every building but witchfires please and thank you [e digicons]:P[/e] (pictures of the final result will be greatly appreciated)
[quote]But if you don't care about that, I can launch a nuclear missile at every building that contains a staircase...[/quote] excellent [e digicons]:thumbsup:[/e] but use the nanites on witchfires house so we get the rest of the story
[quote who="WitchFire" reply="13" id="1987311"]WitchFire fall down stairs and go boom. Been laid up all week with an injured wrist which interesting enough makes typing a pain in the ass. I'll try to get the last part up before Christmas or before New Years at the latest. [/quote] [e digicons]>:([/e] [e digicons]#:([/e] [e digicons] _>[/e] [e digicons]*_*[/e] [e digicons]}:)[/e] All stairs must now die for delaying the last part o
Hey i was reading some other threads and found an idea about starbases that i really liked posted by Daishzen So my suggestion for Sins is to add the original phase disruptors ability to the starbases with a few minor changes. And yes I know we went through this several times in SOASE beta. The changes to the ability would be as follows: 1. preventing phase jumps would be a researchable, upgradeable ability for starases <p style
wait what is going on sins has clans ??????????????????????????????????????????????????????????????????????????[e digicons]:omg:[/e] [e digicons]8O[/e] [e digicons]:O[/e]
Another problem with the advent homing mines is that they all target one ship which means that cobalt with one hp is hit by 30 mines instead of the level 10 marza with 2 hp[e digicons]>:([/e]
[quote]I disagree, too. The Vasari one should be able to jump. The other two races both have anti-starbase ships. The Vasari's anti-starbase ship is their starbase.[/quote] A better and easier solution is to simply give the Vasari an anti-SB cruiser in addition to the ruiner it wouldn't really unbalance the game and then the Vasari SB upgrade would just prevent other ppl from establishing offensive SB's
trade value up 15%
Hey it probably has something to do with the race that created PJI's b/c in the manual the Vasari discovered them and copied them without knowing how they worked who built them or why they were there. Maybe while they were experimenting on a PJI they turned on something or when they removed the PJI's they unleashed something
what are the three new artifacts i know about the matter compressor and the organic AI but what is the other one?
also when Advent if you get a level 6 ohh i forgot the name. anyway the ability is called provoke hysteria all it takes is 2 uses and it will kill a fully upgraded planet (assuming you have other ships)[e digicons]:P[/e]
well if ur advent then u should prbly have at least two radiance battle ships b/c if you micro their anti antimatter ability agianst the repair frigates then an equal fleet should do it with Advent battle ball
[quote]Not a good buy then, just looked at the sales on eba* today, most copies of oblivion second hand sold around 10-15 € (I baught it 62€ new when it came out) and about 20€ for PS3/XBox versions and the extention shivering isles 7€99 New... And the new price seems to be about 30€ in online shops. True I live in France, but I cant see the market being that far different. http://www.paradisdujeuvideo.com/elder-scrolls-oblivion-p-2062.html And a
if you purchase the precision beam upgrade for Advent the turrets actually have more range than a SB[e digicons] _>[/e] Somethings not right here
[quote]Then they start adding extentions that look like patches for 9.9$ without lowering the original game's price. Its been nearly a year SOASE has been out and the price is about the same. Other games come out 60$ and one year later cost 10$ Sins cost the same.. Problem there, and if one wants the game now we have to pay for the game + the extention.[/quote] hmm let me think i recently had to purchase another copy of oblivion (my old one broke) and i payed ohh maybe 10 dollars less