parrottmath

parrottmath

Joined Member # 3119455
227 Posts 3,557 Replies 25,812 Reputation

In the future, would it be possible to provide the ability to rotate the building with maybe the hotkey 'r' or something. (I know this is another feature, but a future expansion maybe or a pleasant surprise).

11 Replies 5,584 Views

Here is the list or research technologies with broken links. Hope I got them all. Advanced Archery Animal Husbandry Arcane Apparel Arcane Armor Arcane Mastery Arcane Weapons Book of Flames Book of Frost Book of Mastery Book of Stones Book of Winds Breon's Letters Dance with Dragons Ereog's Journal Glyph Stones Heavy Armor Heroes Higher Ed

2 Replies 1,133 Views

[quote who="darklander0" reply="6" id="3231885"]My question is: What is the point of having a mayor game feature that will not be used/seen by all players?[/quote] People with slow computers can play strictly with cloth map alone allowing for better performance in the game. Especially so in late game when there is a lot of things updated visually. My hopeful wish is in an expansion that they add player produced markers (little flags) that the player can place in-game a sm

9 Replies 13,419 Views

[quote who="taltamir" reply="2" id="3231566"]Where is the bandit army coming from? I like the OP's idea but it hate it when a game has super bandits coming out of nowhere... how are the bandits going to be equipped? what code is going to be put in place to prevent bandits using tech that no faction in the world has yet to discover?[/quote] Depends on how they are programmed. Here I was asking the devs for more triggers and being able to execute such a random event. I

4 Replies 6,128 Views

[quote who="ins2" reply="7" id="3231360"]Derek - a quick bump to say PLEASE fix this for Beta 5 ... it is a simple fix, and it completely breaks immersion ...[/quote] I agree, except I don't think it's that simple of a fix. The waterfall is supposed to be on the cliff tiles. The problem is that the river is not finishing at a cliff to place that waterfall there, so something is going on with the random generator for the river.

12 Replies 4,915 Views

[quote who="Purest Warrior" reply="14" id="3231302"]But the wheat is somehow included in the 4/2/0... Does that make sense?[/quote] This is speculation - the only one that can answer this is the developers, but this is my impression of how this is computed. The land is created first and fertile tiles are randomly placed throughout. Say one of these tiles has an initial value of say 3 / 2 / 0. Then they add improvements on the land tiles. If a wheat fie

15 Replies 18,320 Views

I like this idea and if there were more triggers for random events you can do this idea that a player with a lot of gold will be extrorted. Don't pay bandit army spawns to collect, or you pay and they go away. Similar idea as to what you suggested, which I like.

4 Replies 6,128 Views

I like each of these spell suggestions. Although low mana tatical spell -- are you thinking the same cost as the heal spell or a little bit more. Mimic sounds like a fun spell. I might go with Reflection to fit closer with the water theme. But then again Reflection could make a dummy duplicate of the target.

13 Replies 10,519 Views

[quote who="Glowing_Ember" reply="11" id="3231273"]i mean that if i already have a city tile that has a higher food value because "wheat" or "fruit grove" is next to it, then i get even more food for harvesting that resource. How does that work then, i'm getting the bonus for the wheat and grove twice. If i have a city that gets a materials bonus becaue clay or iron is near it....[/quote] The reasoning that follows here is suppose you travel a unoccupied land (similar to the

15 Replies 18,320 Views

[quote who="Tuidjy" reply="22" id="3231090"]I have never heard even a decent argument for having a minimum turn requirement or one against letting production overflow carry to the next project. [/quote] I don't have a decent argument, but I look at this extra time for set-up and teardown or drying of "concrete" or equivalent. The lack of product carry over is people have to start over from the beginning of the project. But I do understand your pain, but I'm unsure of the game

153 Replies 132,664 Views