Mettra

Mettra

Joined Member # 3101764
0 Posts 131 Replies 130 Reputation

[quote]Yes, you can wipe them out. You just have to obliterate all of them. If one pirate ship is left alive, the pirate loop will continue to run.[/quote] This isn't entirely true. If you take over all the pirate bases, they will not pester you any more. Whether there are a few pirate ships left is irrelevant. Of course, if you fly into a system that has pirate ships in it, they will attack you, but they will not leave whatever system they are in if you have destroyed their base.<br

20 Replies 42,954 Views

The difference here is that this game is all peer-to-peer. There is no server-client relationship at all. At the moment, it is difficult for many people to be able to host a game, but the 1.10 update has been said to fix many of the multiplayer issues. If they fix it so that anyone is able to host easily, and if they fix the drop/sync issue (i.e. if the current host crashes or drops, the game will try to find a new host and resync everyone) then multiplayer would be a lot more user-fr

1 Replies 8,641 Views

Yes, the 'gray' ships are either pirates or neutral ships that guard planets. The purpose of the neutral ships is to keep people from colony-spamming at the beginning of the game. First you have to build a capital ship or a small fleet in order to be able to take out the defenders on those planets. Notice that, in general, more desirable planets have more defenders. Terran planets will have the most, then desert planets, and so on. It's usually a good idea to go after asteroids firs

4 Replies 4,403 Views

[quote]Sweeeeet... Malice is being rebalanced[/quote] Notice his verb tense. It indicates that Malice is already being tweaked at the moment. Give the guy a break, people. Breathe in, breathe out. If it turns out badly, it turns out badly and THEN you can unleash the hounds or declare fatwah or *preferred method of voicing your concerns* :). Good discussion all around, though. [quote] i realy dont understand why 50% says the advent are over

23 Replies 16,115 Views

For those interested: https://forums.stardock.com/307025/page/6 "The number of people online represents the number of people in the chat forum (or were recently in the chat forum). It does not represent the # of people currently playing games online by a long shot." Though it's a moot point since the issues affect any multiplayer game, not just ICO games. Remember, these games are peer-to-peer, it's not as if the ICO servers are buggy or something, there ARE NO ICO se

29 Replies 51,460 Views

[quote]Tell me about it. And yet we still have people like Mettra hopelessly arguing a losing point. (1) 1) SINS is much more complex than SC when it comes to multiplayer gaming. It's not even close. Having played both for more than my fair share, it's not even a point worth arguing. (2) If Mettra wants to argue semantics about what complex means (3) and try to parse between tactical versus strategic complexity, then he can do that with his buddies. I am not was

29 Replies 51,460 Views

[quote]I also want to be able to bombard my own planets and shoot homeless people on my planets at the nearest star.[/quote] I think his request is pretty reasonable. It seems logical that if you select a whole fleet of ships, you could scuttle them all by using scuttle. At the very least, it could be made an alternate hotkey. I can't think of any way this would disrupt any other commands.

11 Replies 20,725 Views

[quote]It doesn't take a rocket scientist that Sins is not really suited for a huge multiplayer online community. It's just way too complex of a game. They could fix every bug and still you might only multiply the number of players online by 10. (1) Yes, the hardcore gamers would love to see a better multiplayer setup, but that has to take a back seat to improving the single player portion of the game. (2) Having said all of that, I see no reason why Stardock couldn't do both

29 Replies 51,460 Views

Arguments from realism have no place in a game. ----- Ships need to spin along a central axis in order to simulate gravity. Stars should be much bigger than planets. Faster than light travel shouldn't be possible. It should take weeks to get from one planet to the next. You shouldn't get the benefit of new research with old ships, especially not instantaneously. You shouldn't be able to spawn billions of people on a planet within minutes. <br

10 Replies 22,501 Views

[quote]I would also like to see more ships, mainly capital class, and none of this balance nonsense. No war has ever been balanced, i don't recall Churchill ringing Hitler and saying "no no fair that you have V2 rockets and we have nothing to match it so don't use them." Want to prove yourself as a true strategest then use a weaker race to win[/quote] You might have an inkling of an argument if this were a war simulator. It isn't. It isn't made for realism. If you like unfair fights

48 Replies 93,917 Views

[quote]Don't need a new race to explain this. The returning Vasari tried to learn how to play Sins without a tutorial. -- Retro[/quote] No what really happened was they all got into a big argument from realism about a video game ;).

44 Replies 135,927 Views

You don't use an ability point to purchase a level. You use credits. You will still maintain your maximum ability points whether or not you buy the first few levels.

3 Replies 5,780 Views

Where's the option to activate Call of Duty 4 in this game again? Sorry guys, but what you're talking about goes beyond the bounds of mods or even heavy coding. You're talking about probably making a whole new game with a new engine designed for the specific changes mentioned. I'm pretty sure that, if you look hard enough, there are beta threads on THIS EXACT ISSUE wherein it is explained that the engine is incapable of these kinds of things (planets moving around stars etc.).

28 Replies 47,047 Views

[quote] While it may seem PC gaming is doing well from your perspective (I am unsure as to what your perspective is; hardcore 4x?), it is definitely not. Unfortunately, "well" is a subjective term and is open to interpretation. The fact of the matter is that PC sales have gone down significantly since consoles began to catch up in graphics and features (xbox live, anyone?). Particularly FPS, sports, and adventure games. MMO's and RTS's don't do too badly (WoW, AoE, Sins, Starcraft//2). (1)<b

156 Replies 242,772 Views

[quote]I am reverse signing. When this anti-sign comes into contact with a regular sign, this thread will explode and give off massive amounts of gamma-rays.[/quote] I lol'ed at this. [quote] I want to get rid of annoyances who keep posting things like that. I see now that there is no way to block you, Regicide, and Ironhand, and I am greatly troubled. This means there is no way to make a thread coherent. [/quote] Yes, I agree. Censoring a thread of all the pe

32 Replies 35,086 Views

[quote]Not really, in a team game, you'd also have 2 caps, ideally one with the ability to shut down another cap's ability. (reverie, ion bolt, emp, phase out hull, etc etc) brilliance is 8 second channeling. You can either shut down the radiance and kill the mothership, or you can simply shut down the radiance when it attempts its brilliance.[/quote] I understand what you're saying, but if, for any reason, you can't stop a single instance of Mal/Brill it could mean gg (it cou

12 Replies 22,327 Views

[quote] I apologize if this has already been said, though I believe it has not. The reason pc gaming is dying... (1) ...is not because of piracy (in any way), (2) but because of simplicity. Firstly, you can buy any game for your xbox 360/ps3 and play immediately. No install, no wait, no EULA, no patches/drivers to find. (3) Even MORE*** important is this: ***the high def television era has arrived. (4) Computers have, for the most part, lost their edge ove

156 Replies 242,772 Views

Buy GalCiv II and be sure you get at LEAST the first expansion. The second upcoming (this month) expansion is gonna be fucking nuts as well so buy it too. That game is much deeper than Sins and will provide you with more time sink. GalCiv II becomes exponentially more exciting with each expansion. The difference between vanilla and Dark Avatar blew my mind, and Twilight of Arnor is adding even more stuff than they did in Dark Avatar. Sins is an excellent game, but it sounds like you

28 Replies 31,857 Views

Amazing. The guy asks a yes or no question, basically, and the flame wars begin. No need to flame people that play consoles. Yes, a lot of REALLY TERRIBLE games sell millions for them, but that's because, for the most part, the audience is fresh to videogames - I know a lot of people whose first FPS was Halo on the original Xbox. These guys don't have a history to look back on and say 'remember the days when games didn't suck?'. They'll get there in time. Soon after that they'll re

65 Replies 44,769 Views

I feel bad leaving anything completely unsaid, and I regret not being able to make a full statement on the subject earlier. Below I've provided a few links and some extra information for those genuinely interested in the topic. I've tried my absolute best not to over- or under-present any aspect of either DirectX or OpenGL. http://www.gamedev.net/reference/articles/article1775.asp -Direct3D vs. OpenGL: Which API to Use When, Where, and Why This is an old article (200

62 Replies 68,248 Views