[quote who="GUDare" reply="31" id="2388902"] Please, for the sake of all that's sane, fix the economy spending bars. I can't have a science planet and a manufacturing planet both going full bore simultaneously. Practically defeats the purpose of the capitals as a significant goal. It's more along the lines of "Oh, look, I researched it... 'eh, guess I'll put it somewhere." [/quote] This. I have friends who really loved MoO and MoO2, and have enjoyed o
rakenan
[quote who="Luckmann" reply="79" id="2220328"] I'm still hoping for a Fallout 1-2 remake, as well as a proper Fallout 3. The current Fallout 3 should be considered some kind of non-canon spinoff.[/quote] A game has to be pretty awful to get the "make it didn't happen" treatment in a sequel. I don't think Fallout 3 was that bad, although it was not a worthy successor to the Fallout legacy. Two games that do deserve it are in my list of gaming regrets.<
[quote who="NTJedi" reply="28" id="2418174"] Quoting rakenan, reply 27 I am strongly opposed to hardcoding anything into damage types other than the type itself. And if each element damage only does damage then as Frogboy wrote these other types of damage would be boring. These secondary effects are not only realistic for each element, but also make the battles more interesting.[/quote] At this point, we're pretty obviously talki
[quote who="NTJedi" reply="26" id="2418041"] Each element should be coded to provide the secondary effect we know it causes such as fire consumes/burns. To code a torches and hundreds of other items fire related for burning is inefficient use of developer/modders time.[/quote] Coding for versatility often is less efficient than hard-coding for a specific effect - but if you want moddability, you code for versatility. And I suspect you
[quote who="NTJedi" reply="18" id="2417050"] Wrong... these are types of damage and all of them can have nothing to do with spells. Fire damage can be from a torch, lightning damage can be from a storm, etc., etc., . Each of these are a type of damage that's why the word lightning follows the word damage. [/quote] Secondary effects like destroying armor, causing a damage over time effect, or slowing the target down, are not damage types.&nbs
Bad poll. Elemental should have magical damage types. It doesn't NEED them, though. It's entirely possible for the devs to make a great fantasy TBS without magical damage types. It's even possible, depending on how stressed the AI is dealing with the other combat variables, that diverse magical damage types would make the game worse. I'd like to see them added, but the way you worded your "yes" answer made me choose "no" instead. NEED implies a must have,
[quote who="Tormy-" reply="221" id="2413687"] Sovereign dies = game over is a core gameplay element as it is now. That being said, if we gonna have other options later on...I would prefer to have a dynasty/successor sytem. [/quote] Prefer all you want. I'd bet good money you won't get it. Making the Sovereign harder to kill or giving him a mechanic to escape from a "nobody could survive that!" situation doesn't violate a key gameplay element the devs have decided on.&
[quote who="Kitkun" reply="1" id="2409917"] Upgrade versions have to be installed on a system with a previous version of Windows. [/quote] How does this change the experience if (aka when) one needs to reinstall windows because it's gotten gunked up? Would I have to first install windows XP and then upgrade, every time I have to reinstall? I don't really believe in a version of Windows I won't need to push the big cosmic reset button on every year or so.</p
[quote who="Tormy-" reply="192" id="2403574"] So what? This means that the Sovereign itself must be resistant to the various fear based spells for example? Isn't this against the core concept somewhat? If an ordinary soldier can kill the Sovereign [theoretically], how come that he has no morale at all? Also, I thought that the Sovereign will appear on the tactical battle maps even, just like all of the other units. Am I wrong? [/quote] The Sovereign does have
[quote who="Tormy-" reply="188" id="2403109"] It makes no sense, even if it's a fantasy game. Avatar or not, the Sovereign is a living being, since he can die in an "ordinary" battle even. Living being without morale? Whatever, this isn't very important anyways.[/quote] It makes perfect sense. The entire UI is the Sovereign. Most of it is the Sovereign as ruler of a large (or otherwise) empire, directing the use of resources. This one small part - the So
[quote]Awesome link, Loupdinour. Exactly what I was looking for.Thx also, Mascrinthus. The reason why I started this thread is because I encountered exactly what you describe for the Yor. I started a game with them, everything was going well, until I realized that there was no way to actually improve their economy beyond that 25%[/quote] On the plus side, most Yor colonies will tend to have relatively high populations, since Charging Stalks are so nice. It doesn't balance out, but it a
[quote]If standard copyright protections were enough to deal with software issues, companies would not pay their lawyers to write them, and courts would not uphold them. [/quote] That's an absurd contention. Companies will pay lawyers to do anything lawyerly that they think will gain them an advantage. It doesn't matter whether it's an advantage they need or not, just that it's an advantage they can use. Companies will also pay lobbyists to work to get laws passed to give the lawyers
There's a bunch of games there that I'll buy even though I already own them - a few bucks to not have to drive to my storage locker and dig through my boxes for antique PC games, and then fiddle with DOSBox to get them to work, is cheap at the price.
[quote]I take it you don't visit the auction house very much in WoW. Uh yeah and I take it you have actually surveyed the multimillion WOW users to see if they have actually even heard of this bot! My bet is the vast majority would have no clue what you are talking about if you asked them, and I would even go so far as to say few of the millions would truely care. [/quote] The existence of farming bots is common knowledge in every WoW server I've visited - ways to mes
[quote]As a genuine liberal Democrat (which Obama ain't), I don't like Obama much and am uncertain I can even bring myself to vote for him. Nonetheless, when your hypothetical John (McCain) citizen questions his experience. eight time out of ten (charitably) it's because he's black.[/quote] You're overcomplicating the situation. When your hypothetical John Citizen qustions Obama's experience, it's because John Citizen is a Republican, Obama is a Democrat, and Obama's got a short track
[quote]It's not a paradox; in fact, the best use of time travel to fix a problem in the past is one where the resultant timestream has absolutely no further access to time travel. Do it once, do it right. I think perhaps that the Thalans are not sufficiently omniscient to be able to check their work before the final commit; nor are they sufficiently omnipotent to make the correct edit.[/quote] Reminds me of Larry Niven's essay on time travel, where he stated his Law of Time Travel. "If
[quote]If you're building your econ capital on your homeworld at all, you're doing it wrong.[/quote] Depends - if you're Thalan, you're not going to have any better place to put it, so you may as well put it on your homeworld. Other races probably want to put it on a nice big high PQ planet so they can drop more farms and stock exchanges, though.
[quote] Or are you?[/quote] You expect me to know?
[quote]Yeah, I really would like at least some news about the 4x fantasy strategy game. But a release Winter 09, that is just too far away ... With the experience SD has on GCII and TA it shouldn't be an impossible task to do a fantasy-based strategy game in a reasonable timeframe, at least to open the beta very soon.[/quote] Um, 18 months is an entirely reasonable timeframe for a game to be developed from bare concept (which is all we've seen of the game at the moment) to release-read
Diplomat and Warrior and Breeder and Annihilator are all top notch abilities. Manipulator and Organizer and Isolationist and Adapter are second tier. Spy and Dominator and Trader just seem fairly lackluster. All IMHO, of course. And as for why you should take my opinion seriously - well, you probably shouldn't. I'm just some guy on the internet. But still, that's how I rank them.
Those are some good questions. I'm reasonably certain on most issues that the answers are good - you can use either one to archive effectively, and when restoring from the archive, the game will restore completely. I'm not sure if you can use Impulse to restore a SDC archive or SDC to restore an Impulse archive, though. That said, both SDC and Impulse are fairly lightweight. I tend to make ISO's of my archive disks that include the extractor as well as what they have archived. Disk
If you have to reformat in the future, be sure to archive any Stardock games you don't have retail disks for. It's a nice feature that lets you, among other things, install Stardock games on machines that don't have internet access. Or reinstall them on freshly reformatted machines without having to download them again. I can't remember how to do it in Stardock Central, but in Impulse, just go to My Games and use the right click context menu on the game you want to archive and select
[quote]I never had problems with them wrecking buildings before - are you playing Twilight of the Arnor? If so, the game removes any building on the planet they can't build. Since a minor civ wouldn't share your tech tree, they wouldn't be able to build many of the same structures you can.This would be true no matter who took your planets - the buildings would be gone.[/quote] According to the OP, he was playing Altarians - they get standard factories and labs, don't they? Or am I reme
[quote]Or is it a Feature?[/quote] If by "feature" you mean "bug", then yes, it's a feature.
[quote]I've had pretty much the opposite experience to the disappointed in my first game with the Yor; I have a booming economy as good as the Thalans while rush conquering the galaxy even faster than the Drengin, and this is against edited (for the better, I hope) opponents. Tough level[/quote] Yor are bloody scary if they get to the conquerin' fast enough. The pitiful organics will never know what hit 'em! Especially scary if an early Creativity proc hands 'em Planetary Inv