morgan_iye

morgan_iye

Joined Member # 3076595
2 Posts 4 Replies 69 Reputation

Is there write up somewhere on which armour types/weapon types ships have and what they are strong against? I.E is 20 dmg from a heavy cruiser the same as 20 dmg from a light frigate or 20 damage from a fighter squad? I also read somewhere that heavy cruisers have super heavy ship armour....what does that mean in terms of damage mitigation.

1 Replies 2,403 Views

If you are playing tech, def bring along your support Cap for the shield removal special, and the colonizer for the +dmg/range aura. Just those 2 is huge, especially in large battles where one EMP can hit 20-30 ships, and as far as i know this doesn't count as "damage" for shield mitigation, which lowers their effective hitpoints immensely. And as someone said, make a control group of Cap ship killers. This will be your combat cap ship with the gauss round, and the support ship for the

23 Replies 10,683 Views

1 culture structure can usually spread to all teh nieghbouring systems and beyond if there is no culture there. So 4 logisitic for a 10% bonus to all the surrounding systems > trade/refinery spam. As for more, it just increase your culture/s for the planet so it spreads faster, not sure about farther.

36 Replies 21,660 Views

Is there anyway to get a trade route to go through a pirate base or dead asteroid? Neither has any logistic slots, but count as "inhabitabble" so stop the trade route :(

3 Replies 3,070 Views