Seanner27

Seanner27

Joined Member # 3075590
2 Posts 10 Replies 236 Reputation

[quote who="Butcherski" reply="7" id="2283719"]Yeah its annoying. Whats more annoying is that you have to ask for a basic feature taht every other rts has at launch ... [/quote] Analogy: I bought a car missing gears 2-4. I have to rev 1st to the red and then immediately shift into 5th. They had promised a quick patch along with the missing wiper blades, rear seat, windshield, and brake pedal but all the patch did was

14 Replies 6,469 Views

Rook doesn't need melee for his damage. He can run around behind towers and still tear things up with a trebuchet. The fact that he also does high melee damage is sort of after the fact. Not that he has the speed to kite forever, but if we are going to number crunch this out then you have to factor in armor and health of both, along with the fact that abilities (hammer slam) are unmitigated by armor. I bet all my money on rook if UB is going to just charge in..

35 Replies 15,000 Views

penitence, surge of faith, invinc, 10 spirits (calculating....calculating....) = 7 skill points very mythical Oak indeed, especially as by level 10 he will have 3 extra Please do answer the question though. When you fight yourself Oak vs Sedna, who wins? I won't be back until Monday but I already have the clever reply prepared...

43 Replies 21,877 Views

Where does penitence fit into this whole heal strategy? Surge of faith? If this argument were reversed, you'd be winning with Oak vs Sedna because I'd have mistimed my silence or something. So tell me, when you play your clone with that matchup, which DG wins?

43 Replies 21,877 Views

[quote]This is so loaded I don't know what to say. Sedna mirror match? Try some real examples. You know, with team mates, and other heroes. For example - 2 Sednas pouncing 1 target (a gank) is infinitely better than a swarm of Yetis descending upon the fleeing target.[/quote] 1 target is not obliged to wait for Sednas to approach to basically melee range. [quote]I get God Strength last. Plus autoattacking is free. It's also one poin

43 Replies 21,877 Views

[quote]Pounce damage is front loaded, which is *ALWAYS* better than slow, continuous damage. You can pounce and run away. You can pounce someone before *they* run away. It interrupts. It has super low cooldown. It can't be frost nova'd or stunned or killed by aoe.[/quote] Rank 1 pounce does all of the above. Let's pretend level 4 rank 1 yeti rank 1 pounce Sedna duels rank 2 pounce Sedna, and they each have 2 other skills. They can each

43 Replies 21,877 Views

800 vs 600 dmg pounce isn't all that much of a difference though..it has a poor range and functions better as an interrupt. A 400 damage pounce is just as good vs hammer rook for example. Silence and pounce prevents anything worse than one slam which gets insta half healed by a priest plus massive aura regen, meanwhile rook gets beatdown by mass minions. Let's compare higher pounce (say 800 vs 400) to yetis: 7 attacks x2 yetis at 30 damage = 420 damage..sure 7

43 Replies 21,877 Views

[quote]Sedna can get 4 yeti's with 3 skill points, Oak can get 7 spirits: This is really a bad comparison. Each of those yeti's costs a bankload of mana, and re-summoning them on the battlefield is both time consuming and not horribly cost effective.[/quote] They have lots of health and are being passively healed by priests and a strong aura. They aren't supposed to die. Worst case, they die, you resummon at a crystal when you buy items/die/whatever. If an enem

43 Replies 21,877 Views

You can gank anyone 2v1 though. Sedna can stun away a teleport just as good as UB can, actually better because she has 2 stuns. UB has the best slow, which is powerful sure, but gloves or favor items on 2 DGs along with whatever slow skills they already have are going to be effective as well. Which brings us back to what does UB uniquely bring to the table? Or what does he bring that is so far above and beyond what anyone else brings to make him the absolute winner in&

33 Replies 5,050 Views

Massive Assault or Massive Assault Network 2..probably most similar to Advance Wars on GBA. What's so awesome about it is the simple damage/hp/cost ratios. This unit moves 2 damage 2 hps 5, this has 1/4/1, whatever. Some units clearly block terrain while some clearly flank while some clearly bombard, and the easily calculatable results of various actions (along with the ability to test out a move and rewind all the way to the beginning if so desired if it turns out that no

55 Replies 154,219 Views

[quote] i've tested full minion builds for all generals, and erebus and oak profit way more of morale and minion items simply beacuse they have more minions... simply take Hauberk of Life for example +200 hp on 10 nightwalkers make 2000 hp more total while +200hp on 4 crappy yetis make only 800 [/quote] That's not a good way to look at it because who is focus firing a spirit? Every addtional spirit's supposed multiplier on a

43 Replies 21,877 Views

Items that are too weak are better than items that are too strong. Weak items don't get used, strong ones ruin the game. Also as some have mentioned, it still conceivably could be used late game on a huge map when you are trying to make an end push. It takes up a cooldown slot instead of an item slot, so if you are choosing between mage slayer and HoL, HoL could be the way to go. Say you already have slayer's gloves and the limiting factor is running out of mana to cas

73 Replies 41,577 Views

It merely adds to the so-called slippery slope mechanism present in every strategy game ever created. Once you are behind, you are likely to fall further behind as enemy comes back even stronger. It's already quite enough of a penalty to be off the map for 30 seconds. If it was a big team fight, the whole team might even get killed which will lead to multiple towers falling rapidly to a coordinated and unopposed push, possibly with a critical flag cap (+30% reinforcement d

33 Replies 5,050 Views