[quote]I would say that 4X games traditionally don't have a campaign because each individual map takes so long to complete.... [/quote] Who said 4X Games don't have campaign in the first place? Homeworld 1->Awesome Campaign Cataclysm -> Even Better story Homeworld2 -> Pretty good campaign Haegemonia -> Thrilling Campaign Empire at war -> Ok, standars Lucas Arts-storys Imperium Galactica 2 -> Even three different campaigns Nexus:The Juppiter Incident-> So much ca
Grottenolm85
Wouldn't the turrets dissapear when the shell arrives?
Actually the shield bubble color is just the reflection of the skybox. But i have no idea how to change that.(except changing the color of the skybox)
Does the game update on its own? Or do i have to start the stardock software?
Thanks for the tool. Perfekt to make some changes to the sometimes odd german version.
The Tec ships must have some sort of Navigation-shield. Lets take a small asteroid of 5 kilos traveling quite slowly with 50km/s. Such a tiny bit of space debris would contain 12,5 Gigajoules of Energy. Enough to vaporise over 5000tonns of high temperature alloys. So as long there are no house-sized holes in the TEC ships they must have some sort of protection....
I made a simple example yesterday: ------------------------------------------------------------ TXT versionNumber 0 isBrowsable TRUE browsePictureName "" browseDescription "TODO - Add Description Here." isFirstCapitalShipIsFlagship TRUE planetArtifactDensity 0.150000 planetBonusDensity 0.400000 homePlanetUpgradeLevel:Population 3 homePlanetUpgradeLevel:CivilianModules 1 homePlanetUpgradeLevel:TacticalModules 0 homePlanetUpgradeLevel:Home 1
What i find most irritating is that all TEC-ships look rusted an weathered. But first it would be ridiculous to build spaceships out of simple iron it rather should be some sort of alloy. Second in space is no oxygen for rust (at least not on the outside). So the ships should be much more "shiny".
Hi, For all who want a real depressing dark Fleet in night-black, or a real gay Advent cruiser in pink here is just a simple instruction for changing the selectable player-colors. The file is located in "..\Sins of a Solar Empire\Window\Colors.color" open it with a text editor of your choice and you'll see: ------------------------------------------------- TXT positive ff89D217 negative ffff2a00 notAvailable ffCCCCCC highlight ffFFC705 warning ffFF891D unknown
1) You wrote: "the wormhole in star 0 is the 5th down that stars list but it is named planet 32(confusing me yes)", "and the wormhole in star 1 is 24th in its list" But in the code its exact the other way round: -------------------------- starIndexA 0 planetIndexA 24 starIndexB 1 planetIndexB 5 --------------------------- i dont know if its just a typo or the actual error, without seeing the rest of the file. (by the way. The counter names the planets alwa