[quote who="Darvin3" reply="21" id="2652848"]How is Sins any different from Warcraft III? Both of them are hero units that gain experience as they kill stuff and gain more powerful special abilities.[/quote] Based on how much people go on about how crap Cap Ships are (well not so much these days) but totally require a fleet to kill anything I think the difference is obvious. Could you win a battle without a Cap ship in Sins? Could you win a battle without a hero agai
Haree78
[quote who="Darvin3" reply="13" id="2648633"]Warcraft III and Sins of a Solar Empire both let you customize your "hero" units as they gain battle experience, and Civilization IV lets you give custom promotions to your individual units. The feature worked very well in all of those games.[/quote] Hated Warcraft III. The way it went to a Hero centric RTS was terrible as fas I was concerned. Running round killing creeps for XP, battles decided completely by their spells.
[quote who="Darvin3" reply="6" id="2646898"]Well, if you have one particular "pet" with such characteristics or dungeon-wide speccing, that's fine, but any further than that would be too far.[/quote] W hat's the point? How will it add to the fun factor? Name one non RPG or MMORPG where RPG features improved the game? I can only think of Diablo type games and in my mind they tap the same RPG itch in a slightly different format. Talent spec
For some random reason I thought I would make this list after reading in some old threads about how cool it would be if a Dungeon Keeper 3 was made. Just in case some developer picks it up and they decide to makes some "improvements" here is what we wouldn't want (yes I speak for everyone cause I'm arragant like that): 1) Being able to pick up monsters and put them anywhere It was in the first and second game and it made the whole premise silly. Wh
[quote who="shadowtongue" reply="13" id="2645071"] It doesn't get that much talk because it's just not really that good. Granted it's a novel approach to the genre and deserves credit for that, but meh, ultimately it's just kind of boring and disjointed. The entire 'let the AI do it' part is cool though, I appreciate that, only that it wasn't pulled off well enough. That and the old school graphics don
The OPs opening paragraph is very true and has been a big reason I am a way less frequent visitor here. A lot of people accuse people round here of fanboyism for coming to the defence of Stardock but the real fanboyism is the constant bashing of everyone who isn't Stardock. Recently it's suddenly not cool to like Steam for example when I remember a time (pre Impulse) when Stardock employees would say good things about Steam and Valve and these days it's a slight negative co
Distant Worlds is the best space empires real time game I have played ever. Why it doesn't get talked about more around these forums makes me sad :(
I've recently discovered by random a game called Distant Worlds. It was very recently released and I had heard nothing about it. I've been blown away by it. It's the most living universe and largest I've seen in a game. The whole thing will play itself or you can control as much as you like apart from shipping goods around that are needed, but who wants to micro that? Couple that with seriously easy modding options I've started adding races, ships and music f
[quote who="arstal" reply="23" id="2612569"] Quoting Haree78, reply 19 Is a Developer who says "no, only our shop can sell our game" any different? First-party can do that all they like. They're not doing it to lock others out of the market. [/quote] What hypocracy in this thread. Sony and Microsoft have been doing this to each other with their con
Is a Developer who says "no, only our shop can sell our game" any different?
I'm happy to say I have no idea what everyone in this thread's issue is.
[quote who="Shurdus" reply="3" id="2606964"]Thanks I most definitely will do that. I browsed around a bit and there is an amount of info in here that is nothing short of staggering. I guess I will start with pirates off, and as TEC to get a hang of it since they are strong economically, and then play with a fixed team so I do not get raped while I am still learning. Maybe I will even try a 3v2 if that can be done. I dislike easing into things like expansions, so I want the fu
I would advise starting with Diplomacy/Trinity although some other players don't. Just make sure you start on easy difficulty and it might be worth playing without pirates until you win 1 at least. There are plenty of threads on here with tips for beginners but don't be afraid to ask if you need advice.
Frogboy is it you that is flying the 'only 2 races' flag? I don't really see how having the original factions as different races costs more than allowing more customisation of the players race but regardless I don't see how this improves the player experience. When I play I want to choose a race or create my own but I deffinately want to play against varied and well fleshed out stock races. There's no way I want to play against only men in
Still looks better than the egg! When I saw the V motherships I did think Vasari straight away though, would be nice to use it as Coloniser.
This beggars belief. I had to check this wasn't an April Fool's joke I missed. What's the point of using the X-Com label on a shooter about an FBI agent Vs Aliens? That's like using the 'I am Legend' label on a film about a guy on his own against zombies, not vampires, and he's not the only guy alive and the meaning of the title of the film doesn't fit like the books title does.....ahh... X-Com isn't a relevant name, it means one thi
Left 4 Dead I did hear about it before release but it was days before and I remember thinking what an amazing concept! Then bought the game and got in on the early demo of the first 2 levels of the campaign and played them 2 levels over and over relentlessly till the full game was released. I still play a full versus campaign of Left 4 Dead 2 at least 2 or 3 times a week.
[quote who="DauntlessAnsible" reply="22" id="2566788"]are these movies that would make for interesting games? half of the posts are movies are already made into games. some, time and time again like tron and starwars.[/quote] Your question can be answered by reading the original post.
[quote who="Frogboy" reply="5" id="2566564"]No card game in development. We just like the concept of info cards. Sins has info cards too. We just decided in Elemental to spruce them up cosmetically.[/quote] Personally I think it works extremely well.
My friends and I thoroughly loved Zombieland at the cinema. Gamers District 9 also went down great with my gamer mates. And if I may? The whole 4 Battlestar Galactica series.
The game that got multiplayer turn based the most right in my opinion was Battle Isles, back when Ubisoft were awesome. It worked that basically while 1 player moved all his units the other saw the opponents units how they were before the move and set all the shooting up, who shoots who. Once both were done the shooting was resolved then the units moved. Brilliantly done. PC turn based is just like a board game, the biggest problem wit
http://www.gamerswithjobs.com/node/49438
[e digicons]o_O[/e]
These DRM schemes cost a fortune to write. I wrote one for my company and that was using a COTS solution and it still cost us a small fortune. Mainly because of how many times it had to be rewritten because marketing wanted to change the licensing scheme so much. Even so it's a bit of a joke how much you spend to protect your IP when you consider the chances of losing money from it. My quandry at the moment is that I played AC 1 on the PS3 and now I've
[quote who="ls35a" reply="52" id="2553543"]More time for 'Elemental' for me, because I will NEVER buy a 'logon to play' single-player game.[/quote] Yeah that's insane. Only time I really get in to single player games is when I can't get a net connection. And I certainly wouldn't buy SC II for the multiplayer [e digicons]:rofl:[/e]