abjourne

abjourne

Joined Member # 3048529
16 Posts 14 Replies 438 Reputation

Suggestions 1. Planetary Logistics a. 2 for culture b. 4 for Labs & Frigate Factories c. 6 for Tradeports, Cap ship Factories & Refineries Vasarri out of Phase special abilities should be invisability not invulnrability. SuperGuns should be limited to ONE per System! Advent Supergun seems to be way underpowered. Vasarri jump gates should be limited to two gate per research and one research per civ level up to the start of the pre-RA r

15 Replies 21,512 Views

Been playing for a little while now & I have a few sugestions. Suggestions 1. Planetary Logistics a. 2 for culture b. 4 for Labs & Frigate Factories c. 6 for Tradeports, Cap ship Factories & Refineries Vasarri out of Phase special abilities should be invisability not invulnrability. SuperGuns should be limited to ONE per System! Advent Supergun seems to be way underpowered. <BR

15 Replies 21,512 Views

Stardock Developers and fellow posters, First I'd like to thank and congradulate on you on a great game in both concept & exicution. Sins has an excellent interface & a very cool atmosphere. However, there does seem to be a problem with both game "balance" and your attempts to "fix it". I feel for you. That being said, perhaps you should stop trying to fix everyones complaints and let the game be played more before you try to appease everyone. y

4 Replies 9,245 Views

Stardock/Ironclad, I have two thoughts on two problems; 1. Spamming, limit any given ship design to a max of 25% of a players current unit cap, ie reducing spamming. 2. Illumitators, nock their damage back to anti-medium just like the other races LRM frigates WTF were you guys thinking?

2 Replies 7,896 Views