[quote who="Pheace" reply="195" id="3174121"] Quoting GFireflyE, reply 194 Unfortunately zechio has got it spot on. Steam abuses its customers and it's sad that most customers don't even know they're getting abused. Strong words. How exactly do you feel 'abused' by Steam?[/quote] Actually, abuse is not all that strong of a word. Check a dictionary, or online dictionary, and you will find m
zechio
I couldn't find an option on the survey for me. It's not that I don't like Steam, it's that I LOATHE it. Don't get me wrong, I love the concept. When people say they like Steam because it puts your games in 1 easy location, helps the publishers/devs, helps indies, etc: I'm all for that. The problem isn't the concept, but Steam itself. It is a particularly terrible implementation of it all. Take for instance this morning: I still haven
Just finished checking a diff of the 3 entity files. Just sound fixes: GameEventSound:EnemyTitanCompleted "EVENTTECH_LOYALIST_ENEMYONTITANCREATION_0" for each of the 3 modified files, the 0 was previously* missing from the end. Next was 3 added lines, again the same for each of the 3 files ( obviously tweaked for each of the 3 different races ): musicTheme "MUSIC_TEC_LOYALIST_1" musicTheme "MUSIC_TEC_LOYALIST_2" musicTh
The 3 loyalist files. ( Playerphaseloyalist, playertechloyalist and playerpsiloyalist ) Also, galaxy forge exe and dll were modified. Of course the main exes were modified as well ( the main game exe, dev and convert data )
Just restarted steam and sins has a 104 meg patch downloading. Also: For the record, Steam sucks. It's nothing but trouble time and again. It's part of why I vastly preferred Impulse. NTM the whole having 0 control over your games ( such as separate install directories...what if I want 1 game on my SSD, but another on my large HDD? Or the whole not even able to launch a game without Steam running, etc. ) Grumble grumble grumble. Try not to mind me too much. I loathe th
[quote who="Yarlen" reply="25" id="3171867"]We're live! [/quote] Please tell me you are not fully up and running...because otherwise it looks like the launch notes are "Removed the word beta from the title of the game, lol" Even the loading screen still says "This is not a finished product." etc.
Well, they lost a paying customer out of me. Way to fail Ubisoft. There is really no point in going beyond a simple CD key. Anyone that downloads a crack for a CD key, can just as easily download a crack for a more complex system like AC2 ( The pirated version will probably just save the game to your own computer, which means pirates will be getting the better end of things. ) I disagree only slightly on best DRM measure being to lower prices...for me the best DRM is bein
[quote who="Maccilia" reply="151" id="2530203"] What UI mods do you have? Something is conflicting None, I haven't even got any left in the mod folder.... [/quote] Try deleting it then. Redownload and install it. The mod works fine, so something went wrong somewhere.
[quote who="Exxcentric" reply="4" id="2520173"]lol sure . if you want help just ask. zechio has an ftp up that we can use to pass around mods if you want to just make a folder (i assume its ok with zechio?) and upload your stuff and so i can work on the same version you have. Also for onuse functions just let me know if you want help with them (i got them pretty down pat now lol, they are a main feature of my favormod) [/quote] Of course, that is what it's there for:) I w
[quote who="Maccilia" reply="142" id="2529504"]ya umm the mod now blanks all of my ui.... all of it [/quote] What UI mods do you have? Something is conflicting
Sorry I still haven't been on much, been sorta busy with other stuff:) [quote who="Exxcentric" reply="132" id="2528222"]Full link is: ftp://demigodftp@imperiuminferi.com@ftp.imperiuminferi.com/Exxcentric/NYR_V1_8_%20Favourmod/FavorMod1_8_6.rar password is up top ^^ [/quote] I think you slightly misunderstood the way the FTP is set up Exx. Anyone downloading does not need to use the FTP. Whenever you upload something, it is a
This sounds great. If I get some time ( been busy with other things of late, hence my disappearance..again ), I might look into some of these. Also: Ping times periodically spike in-game (despite sufficient upload bandwidth). This is not handleable within lua This might actually be fixable. I have seen some stuff dealing with ping in a lua file before. I think the ping function itself is not accessible, but all of the uses of it are done in lua.
Users don't need to use the FTP to download my files. I made them publicly accessible. The links are: http://www.imperiuminferi.com/demigodftp /Exxcentric/FavorMod_V17Release.rar for the rar and: <a href="http:/
I have an idea: Have it assign the demigods 1 at a time. For example, start with Team 1, Player 1. Then Team 2, Player 1. Etc. If Team 1, Player 1 has a General, Team 2, Player 1 will get 1 as well. Also, Team 1, Player 2 will receive an Assassin, etc. Naturally, also checking each time that your team does not already contain this DG. This would maintain an even mix of assassins and generals while still remaining fully (pseudo)random. Also, I believe anything i
My FTP is still available. If you use that, you can create a simple link for everyone to use, and it is always available. You just need an FTP client ( such as FileZilla: http://filezilla-project.org/download.php?type=client ) The host is: ftp.imperiuminferi.com Username: <a href="m
[quote who="CallenExile" reply="385" id="2498360"]Yes, it was. Too bad they stopped making them. Though that does bring to mind a possible rescue for the Destiny's crew...If they can figure out their exact coordinates, Atlantis could EASILY get to them in a matter of days, thanks to the Experimantal Hyperdrive they used to get from Pegasus to Earth in just a few seconds in the last episode. And all they'd need is a ZPM or 2...Probably some on Destiny somewhere. If
I don't think WAR will last too much longer either...actually, I'm kinda surprised it has managed to limp along this far.
[quote who="LORD-ORION" reply="4" id="2498788"]What if you triggered the gadget twice? IE: Click once to enter target mod, the second click means use on myself. [/quote] That still falls under the same problem. The UI can't actually get the "myself" part. Any specifics you see on the demigod are requests from the sync data, not the actual units. I've been spending a few weeks trying to break this system, and so far have not had any success at all. ( Which is good, as I
[quote who="Exxcentric" reply="27" id="2498286"]Update, Will add mr rappards mod and zechio's in next version (given their permission) will also upload to your ftp zechio and anyone else who is having problems with RS can get it from there as well [/quote] It's all Mrappards, I just helped him with a problem:) Besides, everyone can use all of my stuff freely: I do it for the community ( and to learn lua for myself. ) BTW: The files on the FTP are accessible by
[quote who="Derog" reply="27" id="2498385"]the files in the ui folder i guess [/quote] Correct, if you change anything else it won't load ( assuming you have the uionly set to true in the mod_info.lua )
[quote who="Auroson1c" reply="2" id="2498329"]ah, not good news [/quote] I'm quite sure it's done this way. The UI is not allowed access to actual unit data..if it were, I could make a UI only mod that then instantly destroys everything on the map, or teleports me, etc.
[quote who="Exxcentric" reply="9" id="2498209"] and they seem to have gained the ability to walk through walls...no idea on that one atm:( This is caused because they are assisgned into the unit table as minions, if you have a look ingame all minions (not reenforcements) can pass through walls. Also GW! [/quote] I was wondering if it was all minions...obviously I'm an assassin person:) I guess that was done to remove collision calculations to be e
Well, it's kinda far from being "THE" google phone... Mr Queiroz said there were now more than 20 Android phones available from 59 carriers in 48 nations. So, theres atleast 19 others besides this one, including the Motorola Droid which is on Verizon. Too bad that one has an underpowered CPU or I might have considered it. Heres to hoping LG puts forth a good Verizon Android phone.
I have most of the problems fixed now. I did find some new issues. There are still some instances where the animations go a little weird (Such as firing, and still on most deaths there is a problem with the weapon. ) , and they seem to have gained the ability to walk through walls...no idea on that one atm:( So, on to the changes! First up was SiegeArcher05_Script.lua Changed AttachEffectsAtBone in OnCreate to: AttachEffectsAtBone( self, Effe
[quote who="zechio" reply="8" id="2497109"]Hrm. I was posting entirely off memory, so I'll have to go back and recheck the exact numbers...I may very well and have just been a little too tired while checking that:) [/quote] I have gone back and looked into things again. I did have the numbers a little off, but most of the discrepency came from the game itself. You were playing 1v1, while I was doing 5v5. I did not have the xp flag most of the time, and always held both the +10 pe