zechio

zechio

Joined Member # 3044742
0 Posts 37 Replies 4,496 Reputation

Well, Rapidshare is giving me problems ( as it tends to do...ugh. ) However, if you would like to, you can use an FTP account I set up for demigod on my server. This way, you and everyone else can have unlimited high speed access. You just need an FTP client ( such as FileZilla: http://filezilla-project.org/download.php?type=client ) The host is: ftp.imperiuminferi.c

634 Replies 1,877,842 Views

[quote who="Frogboy" reply="23" id="2497541"]What would happen is we'd just have to remove modding period in all likelyhood. The game would do a CRC check and fail to load if it the python scripts loaded didn't match. If someone can find a way to stop an exploit and help us on that, that's terrific. [/quote] Dang, thats bad news:( I really love modding, and the only real potential for exploiting is when one person has a mod the others dont ( IE UI onl

28 Replies 5,987 Views

That was more than I expected, thank you very much Frog. I just wanted to mention, if it comes down to just removing them, would it be possible to only remove the UI only functionality? While I don't want to see them go because of their usefulness, I agree with you: If they are a problem with exploiting, they should be removed. I would REALLY hate to see mod support having to be dropped entirely...especially with the many many late nights I spent on it already:( Also, if I any

28 Replies 5,987 Views

This mod looks rather interesting. Haven't really gotten to try it out yet, though I was able to help mrappard with his problems over at: http://forums.demigodthegame.com/373008/#2497206 That was actually kinda fun. Learning a lot about lua:) Lemme know if either of you have any other problems.

634 Replies 1,877,842 Views

OK. Main problem solved: I placed the 2 files into /mods/Favormod/hook/characters/Sniper/ First problem was the fact that the SniperX_Character.lua file was not being loaded. This is because these files are loaded during initialization. Simply add: import('/mods/Favormod/hook/characters/Sniper/SniperX_Character.lua') at the top of AchievementItems.lua to load it. Next you need to update the SniperX_Character.lua file with the new mesh location:

10 Replies 4,034 Views

By and far my most anticipated is SW:TOR. I've been playing MMOs for about 10 years now, and the last 6 or so years have been pretty meh ( after eq1 wore off. Also played EQ2, LoTRO, WAR, Myst Online/Uru/etc., Tabula Rasa, HGL, CoV ( sorta...abandoned by the time I got out of the tutorial, lol ) and I think there were 2 or so others. ) After that the others, in no real order are : Sup Com 2, DoW2:CR, AC2, ME2. I'm sure there are others I'll buy ( Like perhaps Elemental. ), but they ju

51 Replies 156,387 Views

aha. That makes a big diff:) Now that I know what I'm trying to do, things should go a little better. I have 2 things so far though: You are aware of the bone aborting, blaw blaw yaw bone issues error, correct? Second: When hooking a previous file, only include tables that have been modified. ES: The BuffAffects.lua contains everything still...I have no idea atm what was and was not modified, but more importantly: This can cause mod incompatabilities when they should be able t

10 Replies 4,034 Views

do you mean the "Holy Idol"...because even when I place the 2 files ( SniperRed_MESH.bp and SniperX_Character.lua ) in the bindata/characters folder, no character will load ( and I get an error about not being able to find siegearcher_MESH in the mods/favormod.../siegearcher folder. )

10 Replies 4,034 Views

[quote who="Frogboy" reply="19" id="2496993"]You do know that it was Christmas vacation and people do have lives right? [/quote] Original set of messages "Sent Dec 2, 2009 6:14 AM", along with the forum post: http://forums.demigodthegame.com/370622 at "December 2, 2009 1:54:09 PM" and a reply to your dev. journal http://forums.demigodthegame.com/371755 kindly remi

28 Replies 5,987 Views

Well, I've managed to play a couple of small games and am noticing something. I think you should bring ability damage back up considerably. I understand wanting to level the playing field so that people on a runaway xp trip don't become invincible....but currently AA base damage is well above skill damage on both Reg and DA ( and I would assume the same is true with the rest of the assassins, though I haven't tried them yet. ) When you add in crits from the auto-attack, it goes up even furthe

31 Replies 11,913 Views

[quote who="Chirmaya" reply="2" id="2495130"]Here is my old thread on it: http://forums.gaspowered.com/viewtopic.php?t=32090&highlight=sound [/quote] Sounds like you hit the same problem I did. Sucks that it used to work but doesn't now:(

3 Replies 1,538 Views

Just an update: I am back from vacation now, so will see about putting more time into DG. As for this particular issue, I have sent another PM to Frogboy and a Support ticket. I'm just trying to get some sort of response that they are aware of it, and looking into it. However, I figure if I don't hear back in a week ( Frog is usually on every day, and the support takes about 48 hours for a reply...so both should have had plenty of time. ), then things must be working as intend

19 Replies 46,766 Views

Well, for the first one Ptarth was working on something like that for a time. The thread is: http://forums.demigodthegame.com/370367/page/1/#2459670 You may wanna check with him and see if theres been any kind of new discoveries...because his last post things only kinda worked. For the second one, Photoshop should be able to handle .dds files. I can't remember if there's a plugin that is required tho

6 Replies 1,651 Views

[quote who="simi337" reply="10" id="2494059"]Woah, I tried what you just told me and on that team HP display it setup without messing with files or something.....maybe because i installed this auto-something where it automatically connects it to files....oh well THANKS!!! [/quote] Judging by this and your post over at: http://forums.demigodthegame.com/369938 you seemed to have gotten things a little mixed up. That setup s

19 Replies 29,773 Views

Anyone know of any way to add sounds/music? I've been lookin around, but it seems all of it uses FMOD events, and the FEV file is called from the exe, so I can't create and load my own:(

3 Replies 1,538 Views

[quote who="lifekatana" reply="16" id="2489747"]Just tell us what it does. [/quote] It's a very straightforward tweak. ( I did run into it trying to do another mod. ) If I said what it did, it would take people probably less than an hour to figure it out and make their own:( This is why I have been so reluctant to say anything about it so far.

28 Replies 5,987 Views