Protoplazm

Protoplazm

Joined Member # 3041350
17 Posts 484 Replies 21,372 Reputation

KRATH belongs in a new category - Mercenaries. He is Hired Gun caliber, a Gunslinger of amazing talents. Also: Jbaum is quite possibly the most underrated threat ever. Always consistent, he is steady and methodical (if not a bit conservative) in eradicating opponents. If he loads in a favorable spot, he can influence the entire flow of a game. He is known as one of the most reliable teammates in the game. Doci is another highly skilled player that oft

1,090 Replies 1,828,628 Views

[quote who="Protoplazm" reply="20" id="3189062"]Just hoping to get a rise out of SINS devs. Would sleep better just knowing they know that we know that they know we know. You know?[/quote]*ahem *cough - Really? Crickets?

50 Replies 55,409 Views

[quote who="SemazRalan" reply="19" id="3188113"]I'm one of the devs for 7 Deadly Sins, not Stardock which is why I put "might" in there. Proto, enjoy this https://forums.sinsofasolarempire.com/428086 it will make you feel better. Try Quickstart. I've gotta say, damn that some Eraserhead there.[/quote]That's cool. Just hoping to get a rise out of SINS devs. Would sleep better just knowing they know that we know that they know we know. <p

50 Replies 55,409 Views

[quote who="SemazRalan" reply="17" id="3187022"]buy it for the mods that will come out. Empire Tree is a mess like the rest of the game, but many of THOSE other issues might get fixed.[/quote]Are you a Dev? 'Cause it really would be nice to hear it from the horses mouth, at least something other than a "Maybe".

50 Replies 55,409 Views

I would give you my copy if I could sometimes, empire tree truly makes the game unplayable at times for me. I love what the devs have accomplished with SINS, ok 99.994321% of it, but, this is the most needless shot in the foot to an otherwise "stellar" game. I can't imagine that people prefer to zoom into individual ships to target units in a grav well instead of using the empire tree; Idk, but I guess there is some secret to mitigating the jumping tree that everyone

50 Replies 55,409 Views

[quote who="SemazRalan" reply="11" id="3179692"]Stardock, you've got the source code. How hard to split empire tree into "Player" on left and enemies on right? Stacking sucks for reasons all it's own, but game is impossible to micromanage abilities.[/quote]This has been the question since beta. The only thing I can think is; there must be something so challenging to it, that it would break the game if they fixed it. Either that, or they just don't h

50 Replies 55,409 Views

[quote who="ReadyMan" reply="13" id="3177426"]All those addions are useless till they fix the mouse not locked to window bug.[/quote]You referring to multiple monitors?

42 Replies 38,605 Views

[quote who="Brazilian_Joe" reply="8" id="3179498"]If the point-of-reference were to be made relative to the player's view, specifically the planet vertical span where the mouse lies in, it would stop bobbing up and down and let the player point and click where (s)he|it wants to.[/quote]Good idea - If the panel would just "freeze" when the mouse was over it would solve everything! - but why do the revs ignore this issue all together?

50 Replies 55,409 Views

Purchased Rebellion last night, and played a couple of single player matches, and I noticed the empire tree still jumps up and down erratically when trying to select units. I go to click on a unit and it bobs out of place and I end up clicking on another totally different unit. Is there a way to secure the empire tree so that it is actually fixed in place now in Rebellion, or is it still broken? I would have hoped that out of all the mechanics of this series, this would

50 Replies 55,409 Views

I also want y'all to know that the Devs are people too! They have RL problems just like the rest of us, so adding to their woes is not only counterproductive, it's really mean.

6 Replies 9,217 Views

Smurfing is an inalienable right - unless of course you actually want credibility to matter. There may be many reasons that smurfing is acceptable, but the possibility of duping unsuspecting opponents to create an unbalanced and unfair advantage is what makes it unacceptable.

31 Replies 56,404 Views

[quote who="Draakjacht" reply="21" id="3048327"] seeing that the empire tree gives you little useful info on enemy forces.[/quote]If you don't consider enemy fleet characteristics like armor, dps, antimatter levels, cap ship levels useful information, then yeah, why bother yourself with such trivial and irrelevant information. But, it occurs to me that you're possibly playing single player VS Ai if that is your opinion. And, while I can see how your method works fo

41 Replies 124,602 Views

[quote quoting="post"]This is essentially a "laundry list" of things I need to see fixed to make Rebellion a must-buy, and as such you're welcome to add your own, with solutions if possible.[/quote] Worst Flaw in Game: 1. Fix the Empire Tree Problem: The Empire Tree is unstable. Early game, it is convenient to use because when you select sele

41 Replies 124,602 Views

The empire tree is the biggest piece of shit in the entire game. No, in the entire universe. I would love to shove it up the ass of each developer that is responsible for leaving it in it's current state. I am hating on it. It jumps around, up and down, and makes it impossible to use for unit targeting like it should. YOU FUCKING ASSHOLES THAT PUT UP WITH IT ARE FUCKING LEMMING SWINEHERDS! (oh, wait, that's me). Just so sick of having it fuck

7 Replies 14,356 Views

Not hatin, just sayin: Do anything, just fix the frikin empire tree. That is the biggest oversight letting that thing continue as an unstable overlay that hops up and down during large conflicts, rendering it almost useless as a targeting tool And isn't that the point of the damn thing; to provide unit targeting and command control? With large fleets in a grav well and reinforcing ships jump in, you might as well close your eyes and pin the tail on the focus fire!

142 Replies 280,416 Views

Not hatin, just sayin: Do anything, just fix the frikin empire tree. That is the biggest oversight letting that thing continue as an unstable overlay that hops up and down during large conflicts, rendering it almost useless as a targeting tool And isn't that the point of the damn thing; to provide unit targeting and command control? With large fleets in a grav well and reinforcing ships jump in, you might as well close your eyes and pin the tail on the focus fire!

19 Replies 25,274 Views

If I knew I was going to be in an econ spot, I would play Advent. But playing TEC now is a refreshing change of pace, and definite solution for those pesky Vasarii Skirantra Hooooors.

13 Replies 8,946 Views

Playing in a 5v5 last night with fortune, Kre'-fey, Pbhead, Dead Rat, and others and early in the game, the server generated a message on the screen in red to the effect that Kre'-fey and fortune had de-synced. Everyone saw it as it stayed on screen. Pbhead said he had a new folder on his computer with about 120 megs of text in it. I suspect we all have it. What was this? This is a new one. Never seen anything like this before. &nbs

1 Replies 6,172 Views