Xenpo

Xenpo

Joined Member # 3036898
5 Posts 67 Replies 6,840 Reputation

[quote] However, as a point of principle, seige units shouldn't be very tough. I'm fine with points of principle, but dont let it ruin gameplay. of all the things said on this thread I do agree with this. just I'm concerned that in making them potent enough to handle sneak attacks we may end up with a more severly exacerbated situation. [/quote] The whole point of a sneak attack is not getting caught. If you play well enough and don't get caug

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You could even do a race based off the inhabitants of the Dreamlands with old style Schooners for capital ships sailing through the ether of space. Just the very concept of the Dreamlands(a world of Dream) would give you a great amount of material to work with. But remember there is also the Mi-Go and the Great race of Yith as major players that could be introduced as races as well.

3 Replies 4,866 Views

Just for speculation's sake, I wanted to create a post about creating a Lovecraftian Mod for this game. I love reading H.P. Lovecraft's work, and while it may not easily translate into a fully playable mod, I find the idea to be intriguing. The chaos that is the Elder Gods swarming to control the hapless minds of minor races to fight for control of the universe. The Capital ships could be incarnations of the Gods themselves, and depending on the scripting later available, a sanity attribute c

3 Replies 4,866 Views

I did not I was reffering to prevoius posts talking about how much damage the seige frigates can take. The other comment was also in reference to a previous poster stating that he had lost some capital ships to siege frigates, which should not happen.

227 Replies 234,882 Views

Straight from the retail manual, P.47: "Krosov Siege Frigate" [U][I][B]Primary Role: Planetary Bombardment[/B][/I][/U] Why can this event put a dent in a capital ship. t's primary role is Planetary Bombardment. Now I might be off my rocker in my logical thinking here...but why is something that's designed for planetary bombardment as it's primary role, able to withstand extended fire from and take down even 1 capital ship or a whole fleet for that matter? Artillery is NEV

227 Replies 234,882 Views

[quote] "I don’t want to be told by some guy on a forum how some lame rush strategy could have “easily” been countered if I had simply followed a 10-step counter strategy that, naturally, .[U][B]required prescient knowledge of the impending rush[/B][/U] A counter strategy should never be more complicated than the original strategy." [/quote]

227 Replies 234,882 Views

Let me start out by saying that I've played Real Time Strategy games since Dune 2 till the present. That being said, I did not play in the beta for this game, and have only played it for the past two days. However, one thing stands out for me. [U]In my opinion[/U], that being the key phrase, no siege unit should be able to withstand direct barrage from the defenders. In modern warfare artillery is not on the front lines, becuase it is designed for range and a support role. Keyword [U]support

227 Replies 234,882 Views