I saw a.I had many city and many building in the city in very short turn that no human done like that in speed. I'm playing normal, a.i shouldn't get buff, only hard level.
Humility
Yes, I see a.I kind of cheat, they had 3 to 5 city and had many building in a city in very few turn that no human could done it, this is normal level I'm playing, normal said a.I should be same playing as human do, no buff, but seem a.i had lot of buff in normal level.
What a Title said, I got Ereogs Tower said that proved Air Power and no cost maintenance for this city, I test it, I still had to paid mana for enchantment on city.
Sometime people think my logic a flaw, LOL
[quote who="Horemheb" reply="71" id="3145618"]The tactic of attacking resources and outposts is sure annoying. You can't defend them all with stationary troops, or you will be spread too thin. If you try to defend them with moving stacks, you will not get there before the resource is already destroyed. Now, the tactic is somewhat effective, but rebuilding destroyed resources isn't that hard. The real problem is that on a larger map this style of game play is boring. You wil
Dead Sovereign is game over, what you try to said, sovereign still alive, not dead but stuck in city and rest in city for time of turn. so this is not bug, sovereign is only dead if there is no city left to keep him safe, and if he had a last city, he had to fight to alive. If come down to last player's city and enemies fight last city, but people can't use sovereign or had to wait many turn might cause game no fun, and no chance to fight back from samll nation to large nation
Yes, that's could be problem if people want to set easy, it's should be easy, not hard. Hard do not belong to easy setting, but a hard setting, easy do not belong to hard setting but a hard one.
[quote who="dwcc85" reply="51" id="3145019"] The AI doesn't seem really aggressive the first 100 or so turns, I made WAR with 3 factions and none of them sent an attack. Sincerely ~ Kongdej Just because you declared war on them doesn't mean it's a good idea to attack you. I've yet to test 0.913, but I plan to this weekend. To all the people complaining about hitting not being able to level their sovereign very high,
they put this for reason, maybe had to do with vasari titan. who know.
[quote who="SteelFin" reply="24" id="3145312"]Probably to counter the vasari starbase moving between grav wells ability. I can't imagine they would change it without a good reason. [/quote] You are right, they wouldn't put this without reason, maybe they test out how it's go without vasari in this patch buff, then if not good then they might rework on Vasri, maybe not just a starbase but also Vasri titan as well seem maybe Vasri Titan had a very long weapon rang
I think they buff up damage for titans, but how often I use a red butten? rare, it's just too much work, time, cost to do that only to get blowed up, but however I do few starbase upgrade, just in case, as backup if I don't had powerful fleet to fight enemies or I lost my fleet to somewhere ect, and red butten gave me a chance to fight back rather than lose a game. I don't think it's overpower, I don't think everyone going to blow up starbase many time every time few or on
I mostly don't build party or small army, I just try to reseached all the way to the end, to get best of best as I able, why I didn't building early unit? because some unit can't upgrade weapon or choice what kind of weapons or armor, and more imporitan, you couldn't upgrade party to company, that's why I don't build very much unless I had to to hold a.i longer, till I get company then I start building unit. there is should be upgrade party to square to company,
I dont' know why some think Arcane Monoliths useful and think it's should "nerf", but I don't see Arcane Monoliths useful, even I clear enemies out, but there is still a.i and new monster raze resouce in zone of Arcane Monoliths and Arcane Monoliths's outpost, it's just more annyod me and not that useful, in matter of fact, I think Arcane Monoliths should be buffed, maybe cheaper mana or something. Or any emeines can't raze Arcane Monoliths for 40 turn if it cost
Yes, still happan, I wonder if had to do with hero on horse, but I did see archer had problem too, I think this happan if hill blocked view or tree blocked view if this happan, I'm not so sure.
Well, I do see a.i had a epic defenses in a.i city I about to attack but too powerful so I withdraw my city, odd that she lose to other a.I and destoryed. that in .913.
[quote who="Stuie_" reply="21" id="3145054"] Quoting Humility, reply 7 Come to think, a.i is still not same as player, first of all, monster didn't attack their outpost, or resouce building, how do i know? there is a.i outpost near my main city, and had earth shire under them, till my city control zone taken over and monster alreadly on resource building before my city zone of control taken over, when I taken over control I got a screen monster raze my bu
Ok now it's 13 level and way more than 374 turn, you could lose or win, but still http://dl.dropbox.com/u/71094645/Saved%20Game.zip
Well, I'm playing 374 turn a normal level, a small map (not tiny or medium) my power rathing 178 while Khex had 800 or so was 1,100, He keep wave, after wave after my city, and I keep send mana (i'm a playing as mage) even I had 5 shire of mana, my mana ran out, I don't think Arcane Monoliths should had 1 mana per turn, 40 mana is lot even lot than damage spell. I'm playing single city and builder, though, now I had 3 city. My biggest problem is for level up my sov, he b
Not everbody wants it.
Yes, AI go up in world power very fast in normal level, it's can be bad, now if that hard level. maybe its' ok, but not ok for normal level.
Well, this is much challenging even it's on normal level, even I did add item to my sovgain. My biggest problem for level your sovgain, experience seem cape at 10 level, almost slow down to most stop, this is big problem for mage, unable to gain stronger or unable get new spell for mage to get all level, he had to be 25 level at least, and lot more of level to pick to make more spell damage as well. so I said mage need to be 30 level at best at least, but on other hand it
Come to think, a.i is still not same as player, first of all, monster didn't attack their outpost, or resouce building, how do i know? there is a.i outpost near my main city, and had earth shire under them, till my city control zone taken over and monster alreadly on resource building before my city zone of control taken over, when I taken over control I got a screen monster raze my building but a building I don't build but a.i, so all the along monster didn't attack or raze
Yes, I hope this slow down a.i. they seem rise to power way faster than I'm am, but again I don't spam city, I still had one city but I'm force building city to be strong rather than spam city and often I lose many game because I didn't spam city, and there is no good spot to build city, if I do, then monster do a job for a.i kingdom and empire, while monster don't do slow a.i kingdom and empire for me.
Yes, I think there should be respawn goodies and moster, same for quest, key is we should create and make our own map, but they didn't upgade to allow us to create map, I don't know why, I feel so long time.
Yes, I think piarte star base should be there, actiony, that pirate do had a base right now, though it's not same as starbase. Maybe starbase replace piratebase to be stronger? but can't be destory but can taken control of it?