Cities report. Nice:) Nothing about specialists. Is the idea postponed/dropped?
flymar
Well that was little sugestion to patchmakers:)
I'd say - check if the card isn't overheating. I use nvidia for years and don't recall 'driver stopped working' error. Well, maybe it's Win7 specific.
Turn off the camera focus on build and it should work fine:)
There is a rendom map generator. Chack out the mod section of the forum. And about the roads. I wish they were more "natural". Not just straight, diagonals and certainly the roundabouts are jujst not fitting to fantasy world.
Well, at least Civ5 is pretty:D The UI is nice. Once I saw pop-up in wrong order - something that is common in EWoM. To say the true I haven't encountered any bug (apart of load bug) and haven't seen any slowdowns. And I'm not much about ballance and numbers. Just enjoying Chieftain lvl on small maps. And watching how the roads are being built.
"Had my Soverign raise a thin land bridge to get from one to the other. " How? Isn't the raise land spell for "plains to hills, hills to mountain and not water into land"?
Disagree with OP. Lots of resources and economy change made the first cities development challenging and fun. What bugs me is later game city development which is quite boring. Every city looks quite the same. There should be much more types of buildings, even buildings that grow on it's own (I love how the suburbs appears in Civ5).
That's a common thing while conquering AI cities. First thing I do is demolishing huts and tech research buildings.
Buy a decent desktop. I use laptop at work but can't imagine that could be my game machine. I'm using 4 yers old machine with just one major upgrade (CPU) and it handles all current games in HD res.
I do miss it in games. Diablo, Warcraft and Starcraft have them and they were great. That's a bit hilarious when you win the 10 or more hours struggle and all you get is static picture with 'Victory, 45 points' info:(
Off in strategic but definetely on in tactical. When at strategic map I want to 'feel' the world and the grid would spoil that experience. At tactical the much important is where are mine and enemy units, what is the range of move and spells/range attack and overall what is happening and without grid that would be hard.
XP 32, Q9650, GTX8800, SB X-Fi, 3GB RAM. Very rare OOM crashes. Can play few hundred turns. I think the standard 'Send report to MS' crashes are more frequent.
I wonder what will 'UI refresh' include. It's a nightmare to play some Homm or Civ and go back to Elemental. Many thinghs needs polishing or even reworking. Also city development at late game is just..borring. Just spam every improvement and go on. If there were more mega-structures (civ wonders kind) allowing deeper specialization. And more dependancies of the resources that'll be cool. Early economy started to be challenging at 1.08 but I guess leveling arcane is too simple.</p
At about 200th turn I have tons of materials and I don't really know what to do with them. In every game. I can sell them once to minor faction but what then? I agree that the metal and crystal are hard to get in 1.08. Last game I've got my first metal mine after about 400 turns by research of ventri mine.
Checked that today. No focus at auto resolve didn't block the End Turn. The battle autoresolves at the beginning of the next turn. Encountered EndTurn block with ship set to autoexplore. And also ship without autoexplore but set somewhere in the fog. Also tried to set aute explore to a ship in port and got info 'No Auto move order error':)
What I did was reload autosave:) conquer hist last city, attack him on neutral ground and finished him with hurl boulder and stone rain. At this battle he has 'only' 20 DEF.
I' after a few games with 1.08 and can't agree with OP. It was quite easy to get +15G and +15F with about four cities. Even without any resource research. The thing is not to start with tech research to early (maintenance) and getting rid of excessive huts in conquered cities.
I've encountered that kind of behaviour twice. First on tactical battle - one unit was unable to move - needed to auto resolve. 2nd time at strategic. Mu non-auto exploring unit aproached the city but didn't merge with it. When I moved him one tile the turn ended. Another issue was (is?) in auto resolving. When using autoresolve on strategic map and the camera auto focus to next unit, the battle/turn would not end till I move camera over units in battle - usually I max zoom out and th
Turn 150. Yithril has one town and lvl one on all research. I've attacked it's sov at the city influence area. Enemy army - familiar, rock giant and sov. And sov has 53 defence, at about third turn it dropped to 40 but this is still big number. I guess it's impossible to get without some uber legendary equipment or spells.
I also play at normal and got my butt kilked by Klu-Klu-something (bad starting location and food problem). And about goodie huts. They spawning on each other - there are also unpopable huts and quests, nothing happens when sov walk the tile. And sometimes they spawn on resorces. Need to pop before can build on it.
Confirmed. Another annoying things are: * Autofocus while placing the building in cloth map * When chosing the structure at cloth map there is no description (req for building) shown. You have to click another building option and then revert to previous selection. I guess it's for 1.1.
The same with 1.08. If it's a feature it shouldn't be. I thing the children abilities should be random with higher chance to roll 'parent's treats' .
Well it's described in tne manual.
It woud be helpful if the 'trained' icon was different of the 'level up' icon Another thing the Caravan and Pioneer should have different icons. It's easy to miss the creation of that units. Let's say now we have 14 'arrow up' icons instead of 10 'level up', 2'trained' 1'pioneer trained' and 1'caravan trained'