Unit Abilities: ?- Unit starts at 2nd level Rich Blooded, Strong Hearted, Loyal Scholar, Good Listener "Extra Ding!" Armor: ?- A magical breastplate with increased defense Obsidian Aegis, Wall of Faith, Breastplate of the Witchmasters, Lighthouse of the Tides "Chest+1" Spells: ?- Tactical spell that gives all your allies a bonus vs missile attacks. Quick Feet, Chop Chop, Flickering Image, Heat Haze "You
flymar
I'm a big fan of The Wither series. Reading the stories from 1986 till the end. Have TW2 collector's edition and still playing the game (not every day so I can enjoy it longer:)) but I have to say the first part was better. TW2 is a strange mix of * resident evil linear slashing * free city door to door roaming * free outdoor adventuring. The good * graphics - excellent, great, awesome, you name it. I guess it
[quote who="Crawdaddy79" reply="18" id="2931598"]Wow. Right out of the gate, the Main Menu is borked. Screenshot: http://www.crawspace.com/ss/errors/elemental_exit.jpg Anyone else getting this? EDIT: Also happens with the Load Game dialog. ATI HD 4870. [/quote] That happend to me quite a number of times. I was trying to figure it out but with no luck. Usually the reinstall helps.
Roman numerals. Definitely. 1.19 MMXI.
SHIFT 2, F1 2010 last weekend and I even started Elemental game... but after about 50-100 turns I just got 'meh' feeling and quit.
I don't know GameStop but I'm looking at current Impulse featured titles: SHIFT2 - US&C, DARKSPORE - US&C, SIMS-MED - US&C (!) What The Gnome it's all about? I just hope it's just sad sad EA with their sad sad different release dates in different regions (and sad sad EA STORE with sad sad localized versions). It's sad. Apart of it I don't see any changes in Impulse - good or bad.
Great artwork!
[quote who="Vandenburg" reply="34" id="2896851"] Caravans. For example. I shouldn't have to go through every town to find out, which caravan just got destroyed. Hero equipment and the shop. That doesn't have to be explained, does it? No order in which multiple pop-ups appear. Ie. A battle starts, whoops, diplomacy screen in my face, whoops, research screen in my face, let's chose a research option, ups, can't, first have to do the battle... it's maddening
Well maybe you can do some 'Elemental Bestiary' with monster art, 3d model, descriptions of skills and habitat. Just like ol' good D&D monster book. I know it's time consuming for artists and 'lore-makers' but it gives quite a bit of immersion.
[quote]Does it include spell to summon such one on your side?[/quote] Yes. It's lvl 1 summon spell 'Green Beartree'. Costs 50 mana to cast and 1 to sustain. Sovs with the 'Druid' ability will get it as a pet on the game start.
Excuse me but 'Entirely New Ways To Die' sounds cheap. I hope it's just the subtitle for that movie. Not for the whole game. Will there be more sound FX in E:FE? Like not hearing spiders' agony scream sounding like dying boar again and again. EDIT: What are the plans for beta testing? Will the beta be available just like the betas of E:WoM (hope).
[quote]ability to start a campaign in CK, export it to Europa Universalis II, export that to Victoria, and then export that to Hearts of Iron. Imagine playing from 1066 to 1950. Crazy[/quote] I was never a fan of EU titles but this feature is just amazing (if it works as you described). Extending life of the older titles and the whole experience.
SimCity4+Rush Hours - The classic. Thousands of mods. Possibility to play in HD resolution. Lots of fun with first cities. Later it gets boring. Especially if in the same region. Massive demand makes the game too easy. Bunch of unique landmarks/reward. Clear isometric view. Unfortunatelly lots of mod means unstability and lack of autosave option is sometime the reason of losing few hours of building. CityLife 2008 - SimCity with 6 culture groups. 3D with some camera limitations.
New ideas: * Elemental resistances: - dividing resistance for every 4 elements. It would add some surprise and variety - harder to kill army of yetis with bizzard. * 3 kinds of damage/defence - thrust, slash and blunt. That may give the solution to "perfect weapon/perfect armor" problem. What use of a spearmen army when skeletons have lots of thrust defence? Few soldiers with hammers would be much useful.
I am doing a digital refresh of my game library amd just bought Morrowind and Oblivion GotY editions. After finally making these games ready to play (with bunch of mods of course) I found out that OBSE won't work with the game I bought. That's a real pitty especially because of fact that major performance mods for Oblivion require it to run. I am wondering if Stardock is going to do anything with it. There is a working OBSE for Steam version so I guess this is doable or maybe I am t
If the caravans could be escorted with some automation that wouldn't be a problem. Cities needs to be defended and some armies could hunt the waves. Butneed of rebuilding bunch of caravans every 50 turns is not fun. It would be nice to have some left soldiers stack with caravan and moving with them. Or whole branch of caravans tech that will add better and better escorts.
I was writing about it since the release. It was never on sort or any todo lists. It wouldn't be so painful if the game had some decent idle unit finder. Yes, there is Shift+U but scrolling through caravans is not what I mean. I always play with auto next unit and focus and still there are many times that some of my armies, especially the first one in the row was left somewher for many turns. I play lots of Civ and there it happens with the unit is autoexploring or at least doing something.</
When it comes to stand-alone expansions I allways have the feeling that the seller is trying to sell me the same thing with pink ribbons added. That's not the case with E:FE because I was one of the prepurchasers but still. I never bought COH:ToV and I never played GCII:DL after buying GCII:ToA. On the development side. I think that when you spend the amount of money on two separate dev "trees" it will cause the geme to develop slower then sticking to one title.</p
If you talking about Stardock relased lately TQ+IT I can say that I bought it and see nothing wrong with thw fonts. It's a pity you have not uploaded the screenshot. One thing that I would check is trying the game with different resolutions. Maybe your current res is in bad way different then native monitor res and the font get distorted making it hard to read. You can also check how it looks with/without antialiasing. And further - with minimum and maximum details. Lot of options to check bu
Earhtwurm is really nice. The one with the girl is worse, maybe because she's with the clothes and all.. but not bad. I wish there were some such places like Earthwurm Pit in the game. That would definetely add some spice. Global landmark, a 'natural wonder' kind of thing.
Grey/Green/Blue/Purple/Orange. This is minor issue. Balancing and proper implementation are major ones.
No CTD no freezes. Everything is running smooth. Did you add some new music? I guess I've heard in this games some track that weren't there before. Playing custom kingdom in small map. 2 things I have noticed * In tactical mousover tip at shard counter (resource bar) says "String not found" * Skip tile in tactical is fixed but when I've tested it (unit with 2 move, attack enemy that on the 3rd tile) the units moves 2 tiles, then there's a little 1-2 seco
I've had similar graphics glitch in tactical. After attack instead of damage numv=bers floating up I've had part of the previous pop-up floating up. No big thing it only appeared once in 130 turns game. My drivers are quite fresh
Yes. It helped.