Y'know, I did accidentally change my capital planet to an ice world. I think you have it!
TheBlueWrath
Any idea how I could possibly get a result of -328 frigates on the result screen? I did some modding, yes, but I only changed things like the attack values of my ships. Perhaps it has something do to with the missile turret things that disappear after a while, (I forget which capital ship makes these....) but I am not sure. Any insight?
You or one of your allies must have researched Insurgency, wiped out all the enemy players. I had something similar happen to me. I was trying out a lower planet cap (I believe I had it set to one star and 8 planets), and the one (hard) AI I was playing with kept raising the bounty on me, causing large amounts of pirate ships to attack my one planet. I was so sick of it that I invested my 30,000 credit b
So far, the beta has been really enjoyable, but one thing bothers me: Why are all these pirates floating around planets that have no value to them? There are no people on those planets to steal from, they have no mining facilities, and they seem to have no intention of setting up shop there. It's annoying that those pirates had the tech to get there before me (or any other race), but no incentive to do anything but...float. Now I understand from a gameplay perspective why they ne
I did a bit of poking around and found the file used to control the amount of planets in the game, as well as the asteroid amounts per planet. You'd be amazed at how different the game plays with 8 planets, and 6 asteroids per planet. Personally, I think all they need to do is allow you to change the amount of planets and resources, and you would be set. (Although, that raises problems with the tech tree...)