noooo! ,even with a 6200 , hes at medium/ high @ 1200x800 resolution. [B]IM at LOW[/B] , and even then i still play at medium @ 1024x768
P5yy
Atleast [B]high[/B] I would say not [B] highest [/B] tho
haha its funny on OC. People are more concerned about their framerate then thier kill scores.
could have picked something less pansy...
If someone does crash out , can you save the game immediately after the person has crashed out. Give him the savegame file on msn or somewhere , then restart game?
I think most people are just looking to see what scores Sins is going to get. My own prediction is 86%-90%
I , personally am just waiting for the release.
I purchased this game back in Beta 2 when it was $44.95 I only purchased the digital version , because I did not know the boxed version was a CE and neither anyone else actually. How much do I now pay to change my order to the CE with delivery. Ps- im UK
Ok seriously the music in Sins... You know in other games , you get maybe 2 or 3 tracks which define the game , much like Singles in an Album. The other tracks are usually just fillers. Sins has about 20-30 tracks which could be the main defining tracks. Its that good.
Ive been using Tspeak whislt playing the Beta. No lag ;)
An option would be great.
no it just needs people to stop with the whole "this is gonna turn into supcom" , at suggestions that would improve the game
[quote]It's not neglible to recalculate velocity/vectors per turret per ship constantly and render constant movement per turret per ship (if zoomed in enough) when you can have a couple thousand ships at maximum. Sure, it's unlikely to push the current top-end hardware to the limit, but you forget they want this game to remain very playable on low end hardware also.[/quote] Actually it is. I can pm u reasons.
[quote]Just because it's "less" of a big slowdown doesn't change the fact that it's a slowdown [/quote] true , tho its negligable
Its not like supcom where the actual trajectory/angulation of the turrets determines how the projectile fires and then the projectile is given momentum and basically tons of physics which is why it slows down PCs. In Sins , rotating turrets would only be as performance draining as moving turrets in Homeworld and Homeworld 2 because projectiles are fired from bones, and turrets are independant of projectile fire but just turn to look like projectiles are firing from them.
[size="5"]Take that, Starforce[/size]
[quote]you can expect your GTX to sit pretty, you can easily manage the high settings. It does look shiny, but it's no Crysis [/quote] and crysis is no Soase :P
Will the CE fit through my letterbox? :P
I swear this is sublimable messaging. It looks like a ship , but its telling my brain to buy another copy of Sins.
Instead of siege shooting missles, change the models and descriptions around and you can have troop transports shooting landing pods This is more in line with the Startrek Canon . ST:Birth of the federation had troop transports and I remember a Ds9 episode with Klingon Troop Transports
[quote] As I have said, repeatedly in this thread now, the frigates move more in the final version. thats the first time I ever saw you say it! [/quote] oh this is great stuff!
Is this an accidental thread? because the same is posted in the main thread. Oh well!1
[quote]I have come to realize (after also being dismayed initially about sitting ships) that it is a scale issue, not a mobility issue[/quote] Ok so lets say this. At first you admit you are initially dismayed. I too am dismayed. Others are also dismayed. However you realise its "a scale issue" . And im assuming you are no longer dismayed right? maybe because of the scale issue, not to clear , but assume so I just wonder how many people are going to think this way?. I
6100 and intel will work imo. Im using worse and im finding i can still play
[quote]Yes but if every ship is moving wont this put extra unneeded strain on your system [/quote] The extra strain is negligable.