it had an interesting 1, but not a memerable 1. i say that because i can't remember it, only random cutscenes half way through the campain
8Mikey8
does this mean that this post is all about saying random stuff?
ah, but your crew. do you know where their allegences lie........i do... to me. Muhahahahahaha. Fire batteries on Kosc, lauch all supercharged ninja chickens, with anti-spork technology!
the into could just give the outline of the story the Dev's have given us already. (deep breath) start with a short snipet of how the vasari had a grand empire, then faced a massive cataclysm and are now on the run, then cut to a growing Trader empire, then them finding the Pre-Advent and banashing them, cut to a florishing trader empire, then the vasari jump in and cause violence of a horrific nature. (breath) the show the start of the TEC warmachine (start building warships, or outfitting
you know.....sometimes you can be really......mean.
and if you still don't like the idea of phase lanes and want a reason, think of Andromeda (TV) slipstreams. set "lanes" were made through space so as to travel at great speed, but if you vear off from the lane, or try to make your own lane, you can be lost to the eternal abyss of slip (or in this case) phase space. unless your intelligent enough to make your own. thats where the vasari phase gates come in <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 align
that is because it is in a different reality... he didn't metion that one! So I looks like you dont want GIANT sporks then Kosc... fine, if you get the designs Arretu you can have the best production facilities that the Imperial side of this universe can offer <IMG id=ImageResize_Image_8 src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" onload=ImageResi
then why dont you learn what there is too lean then.... stab him in the back and run away. then tell us all thier secrets, then we will all be your friends.
i to thought it was a bit too short, but it was still quality, and very funny. i mean, how many different ways can they do the falling off the roof gag
i loved my statigic bombers, especially on ranked games(1v1). i would spend the entire game just holding him back then send in 3 or 4 SB and end the game. simply and clean cut. scrath another 1 up 4 me. "like cutting your enemys heart out with a scaple" to quote some TV show i can't remember
Thanks for the praise, nope I work for a boring medical company, but I feel Sins is an amazing game, and I've invested a lot of time into learning about it ( from the forums and IRC) and talking about it to whomever will listen! Quality products need as many promoters as possible! he
No, Never, keep the arguments coming and thow in some personal abuse aswell!!
ok, if the AI ship in going to jump out of system, then any ships in pursuit should head to where the ship is going to jump out.
just beef up the gauss cannons with a slow reloding and powerful anti-capship cannon. but is only effective when 3 or 4 gauss cannons are firing. so a cap could take on 1 or 2 but anything over would be suicide.
apart from the massive amount of resources and risk there has to be a bigger sacrafice for the player or it would just become a race for a sun buster
ah, got one how about a spikey shoe and a running start
what so your nearly dead Cap Ship limps into the enemy crowd and self-destructs to maximize the destructon around it then you get a penalty for blowing up a ship that was about to go anyway
or you could have them get a blood rush, "we're all gonna die anyway, let's give 'em HELL!!" so last 5 or 10% hull gives 200-300% damage increase won't be much but it'll be a punch even if the ship only gets 1 or 2 shots off
so its either, be attacked by people wielding sporks or fight an army of rubber chickens...... give me a moment to think of a counter....
or you could have the SupWep travel dow phase lanes thus going through critical systems first so you could have ships stationed at all access points from the sun or which ever planet has the SupWep. EDIT: the superdefence ship would have NO offensive capabilities as all nergy goes into shielding. the superweapon would have a longish cooldown time once used to prevent someone just using it over and over again if they manage to take out a superdefence ship. ther
Having your ships suicide should have a negative effect, such as your population on planets goes down, or planets are more likely to revolt against you. since you've just blown up a perfectly good ship with members of families on them. wouldn't put it against the citezens of the planets. but i wouldn't do that......i'm a good tyrant, i mean overlord, no, on third thoughts leader, yeah, thats right. <img src="http://images.stardock.com/gc2/T_DL/
I hate MMOs.... Maybe StarTrek Online will be ok... shurly not....... just the ones that go into excessive detail about every corner of your virtual persons life....(Smash head off table few times)
ah OK, I'll try not to miss it though I have an appointment with kosc. dunno what he wants, something about treacherous scum and that... heard that convo before he just goes on about multianna and schem for ages..... i almost forgot i was pretending to a plotted plant in the corner <img s
sprinkly nuke mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm !!!!!BANG!!!!! I'm quite sure that a nuke would be more of a boom, not a bang... All deep and kabloey! why do you have to poke holes in it yes but homar can stomach a
the only problem is that if the SupWep can target, say planets 3-4 jumps away the reciving player would have to build SupDef on all venerable planets so as no to get screwed over