Smart post, JdeFalconr. You bring up the fundamentally schizoid nature of Sins, which consists of two imperfectly matched components. Basically, the player is encouraged to build a vast stellar empire and conduct tactical battles at the same time. The former implies centuries of expansion and the latter unfolds in (quasi) real time. Time will tell whether this design philosophy will provide enduring satisfaction or just cognitive dissonance. My personal preference would be a graphically
33 Replies
56,086 Views