Thanks, Stardock! Your support and attention to community has made a solid supporter out of me. I didn't get Demigod (not really into the DOTA thing) and I'm very sorry about the pirate activity on the servers. Hope you work that out satisfactorily. That said, you have my interest in Elemental. If that approaches GalCiv2 in terms of quality gameplay and support, you will most certainly have my money.
Roxlimn
[b]omnicus:[/b] I don't believe that is necessary. It's a bit of a sales push, I think, and it could annoy some players. If you could pay $5 for a 5-day week of sanctioned play from Stardock, then have a 2-day "Free Weekend Bonus" from the "preplay option," then you could have the game ask the player if he or she would like to continue playing the game for, say, an additional $25 [i]forever[/i]. If the player liked the game, paying an additional month or so of "prepl
[b]ZehDon[/b] and [b]AntiCommie:[/b] Those are very good points. I think more pirates could be convinced not to pirate the game if they could have a quality-product guarantee or a play-before-pay scheme, especially for long-lived games like Demigod. If you could "partially" pay $5 for a 1 week usage of the game, towards the final retail, should you decide to buy it, would that be a better scheme, do you think?
That's great, [b]Zehdon[/b], but I'm certain that pirate communities have their own tech support - patching from Stardock's patches isn't too far from possible. That said, this thread isn't supposed to talk about pirates like they are a problem - that is for other threads. This thread considers pirates an [b]opportunity[/b]. These guys already like the game or they wouldn't keep playing it. The question is, how can Stardock get money from them?
Sorry. If you can direct me to the right forum, I'll move the post. This is part of Demigod Ideas because I'm thinking about how to change the game to make it more proftiable for the publishers. Is that not part of Demigod Ideas?
Let me start off by saying that this is not a thread for discussing the morality of software piracy . There are already a ton of threads about that elsewhere, here and in the rest of the Internet. This is a thread to discuss what to do about the Demigod piracy issue. Not about whether it's right or wrong to pirate it. For my part, I think that all these users are useful - they spread word about the game and get others interested in it. The onl
[b]Alpha492:[/b] Now wait just a second there. There have been significant improvements to the matchup and online performances, but the basic fundamental problem is the P2P setup, which is a relatively untested method of arranging online matches. It's relatively new technology and the devs are putting in the effort. No one is entitled to this work until the devs can make back the investment they put in. This is based on the very realistic reasoning of "if the
I think it's rather fortunate that this game was leaked - it may even have been leaked on purpose. Much of the projected demographic for this game aren't "women" but, for lack of a better word, "more demanding gamers." Such gamers are the type who would prefer console games if they liked the fare console games offered (like the Wii) - that is, they want to buy tha game, plug it, and play it. Such a demographic doesn't pirate games because for them, the cost of piracy is
If you give the AI weapons technology that surpasses their own, they will adopt it. If you have the defenses for that technology and they don't...
No developer or gamer should ever get depressed or annoyed that people are playing their game - it's a homage to their skill and talent that people even want to bother pirating the stuff - it's not exactly effortless. What they should be annoyed about is how they're not getting money from these people who are playing their game - and given that that's the problem, the logical solution is to think about how to get these people who are ALREADY favorably disposed to you to part with as m
Putting morality aside, I think that, as forward-thinking as Frogboy is, he and many other posters on this thread are [b]getting left behind[/b] in social and economic development [i]because they're letting their emotions get the better of them[/i]. In terms of traditional morality, it is, in fact, quite true that ideas and such were not considered property until very recently in history, and in many parts of the world, it's STILL not considered property, but something that's meant to
Speaking from what I can extrapolate of present technologies, I would say that while it's probable we would grow resources on Mars, my instinct is that only fringe communities will establish themselves there, mostly to grow said resources. There are a LOT of disadvantages of growing in a low-G environment - we don't even know what kind of havoc it could wreak on pregnant women. Solar power and tree grow on Mars, and other platforms in space, while Earth increasingly becomes more
[b]Zyxpsilonn:[/b] Before we reach 15 billions, we will have exceeded conventional energy production so much that something renewable would be the deafult energy solution - probably something geothermal or solar packaged into chemical, electrical, or hydrogen form. Food production can be sustainable, especially if the population boosts so much that there's a real financial benefit to growing food seriously.
RangerSG: "Billion" was a mistype. I'm clarifying that now. 250 million isn't that large. It only appears large by Western standards because you guys demand so much living space. You don't actually need that much space. The Philippines has less than half the landmass of California and we got close to 100 million here already, none of whom are in stasis.
Which is the point. If you all had the same tech trees, the incentive to trade techs would be that much less - it wouldn't be as interesing.
Tech trading against the AI is always going to be a problem. That doesn't mean that tech trading isn't part of the game.
This may come a little late but [i]thank you Stardock for supporting the EU release[/i]. I highly appreciate the efforts you've shown in supporting your games. You can expect more business from me in the future. Thanks again.
Go to the Civilization Management (?) tab and go for Governors. In the same menu where you can change up build orders Civ wide, there's also a mass-change order for rally pointing. Basically, you can reassign planets assigned to one rally point to go to another.
About 5/6s of the population of the US. Not a whole lot.
The developers intended and knew there to be tech trading in the game. In fact, particular techs [i]cannot be traded[/i]. I feel that the differing tech trees in the game makes for more robust trading - you're a lot more willing to pay for tech you just can't research yourself.
I don't consider Impulse Drive early-tech, though. By the time that arrives, most of my planets should well under way to being self-sufficient, or at least self-justifying. The difference between our conclusions is that I don't only consider Super Breeder, which shortens the turnaround time for planet viability considerably, and I also don't assume Abundant Anomalies, which can allow you to deficit spend much longer with BC pickups. Let's posit, for isntance, that you're
I love the Espionage adjustments. It had exactly what I had asked for, which is why I wanted it so much. If it's any indication, it's spurred me to try out the Drath, which I was completely unwilling to do before. Not that the Drath are any particularly good at spying. When playing as the Iconians, I typically trade for Trade Centers, so I can put up Trade Centers alongside the Merchant Trade Complex. Of course, you could also do so with the Yor, but their one-
[b]Sole Soul:[/b] Yeah, I got tired waiting for the Espionage patch so I stopped playing for a while. I'm playing again. As far as I could figure, initial Yor economy matches Iconian economy for the manufacturing in terms of efficiency for maintenance, but does not match the Iconian's Precursor Archive and Library for tech, which was only matched in practical output in terms of efficiency, I find, by the Torians. Of course, Iconian tech buildings are very strong on
I'm very interested in that. I have trouble turning my economy around at the start of the game. What's the cost outlay for a colony ship vis a vis an asteoroid field, and how do you make your investment back "in under 10 turns" assuming you spend about 3 or 4 of those turns getting your colony ship to the planet in question, plus one more turn for the ship-ship conversion? I'm pretty sure the advantage of turning your miner into a colony ship for colonizing planets is an i
We're talking start of the game here, [b]Sole Soul[/b]. Presumably, it's a bunch of asteroids quantified against a planet. Even if you did have a colony up and running in 35 turns, the startup costs would still not have been made up by then, and the net production add-on to your economy would entail additional maintenance.