Fishbreath

Fishbreath

Joined Member # 2679817
20 Posts 283 Replies 515 Reputation

[quote]It gets in the way of all the cool screenshots that I want to take. Unless I missed something and you can hide it completely? ...anyone?-FM[/quote] Cinematic mode, for one. For interface hiding, it's one of the following options (I'm at work, and don't remember offhand) 1. Has to be bound in-game 2. Ctrl+Alt+Z 3. Ctrl+Shift+Z

13 Replies 30,280 Views

Online matchmaking, while important, is really a very small part of the interface for an RTS. I'll grant I haven't played online yet (cough) but it would have to be basically unusable for me to knock the whole game's interface based on it alone.

13 Replies 30,280 Views

Raging Amish: [quote]/snip ...nerf Repulse further... /snip[/quote] I say see how it works during the beta and change it further only if necessary. I'm sure you understand how the way Advent competes in the endgame is through fleet cohesion and complementary abilities, and through denying the enemy the same advantages. I daresay Repulse is the most important non-capital-ship ability the Advent has.

574 Replies 1,726,035 Views

I see there hasn't been a response to my question about better selection/subselection behavior. Why is it that there are times when I can have a group of my ships selected and the tab key does not cycle the subselected ship (the one whose health and such show up in the UI, and the one whose abilities will be triggered by the appropriate buttons)? Whenever you have more than one vessel selected, you ought to be able to tab-cycle through them, front to back, for as long as you ca

574 Replies 1,726,035 Views

[quote]frigrates and warships only having one type of weapon make no sense when real ships have dozens of armaments.[/quote] Your average modern warship actually doesn't, really. Consider the Arleigh Burke-class destroyer: a vertical launch system (admittedly with a few different types of missiles, but one weapon system), a 5-inch gun, a CIWS, and torpedo tubes. That's three offensive weapons--the same number that capital ships in Sins carry. For a more extreme example, the Oli

108 Replies 154,918 Views

Anyway. A pair of very important interface question: Does selecting a stack of your units in the empire tree [I]subselect[/I] one of them yet? Using Guardians or Subverters or any other group of units whose abilities you don't want to use all at once is painful the way it is now. Or was this fixed some time ago, and has it just been too long since I've played for an extended period to notice? Do orders against enemy stacks queue against the whole stack? C'mon, Ironclad

574 Replies 1,726,035 Views

In the upgrade panes for each planet, you'll need to upgrade the population capacity (top left, innit?) for the numbers to go non-red and thus start making you money.

2 Replies 2,954 Views

Carbon016: I'm going to respond to your post in reverse order, because what I feel like saying makes more sense that way. Bear with me in that a. I need to be somewhere in twenty minutes, so this may not be the most cogent post ever, and b. I'm not a scientist, so I may not be entirely straight on my facts. And c., too, that since I'm working on a philosophy paper at the moment there's a lot of jargon of that type scattered throughout. :P [quote]The slightly more complex answer

467 Replies 804,462 Views

Sibilantae: [quote]That is a good point, but could I ask: What is Intelligent Design? Is it simply, only and purely the idea that behind the development of everything there is an intelligent being, or guiding force? In that case, why does it need to be AGAINST evolution? In fact, why is it even scientific? Because (if indeed this is what ID is) then all it is a religious idea. Nothing wrong with that at all - but would you teach theology in the science class? Would you demonstrate th

467 Replies 804,462 Views