[quote]If that's not why you want to do this, but because not everyone has a spiffy g-card, then add the lower res textures to the lower video settings. IIRC, there are several texture resolution settings, so just stick the lower res textures in one of those settings, problem solved.[/quote] It's my understanding that this isn't possible. Lower texture resolution settings aren't often separate textures in the game files, they're just downscaled from the maximum-resolution file when
Fishbreath
[quote who="Legerdemain"] I have two saves: the current and 10-turns-ago autosave. Since I have the current one, I clearly played through the last 10 turns, but the 10 turns one dies in the same way. debug.err from attempting to load the current game is below, and debug.err from 10-turns-ago is available on request. [/quote] I should have saved more often, yes. Is there any way to recover the save, or am I starting a new game?
I only have saves from it to try, but the one sitting around from the first turn works.
I attempt to load a game, and it crashes before getting to the actual game interface. Looks like the Peacekeepers have an odd ship. I have two saves: the current and 10-turns-ago autosave. Since I have the current one, I clearly played through the last 10 turns, but the 10 turns one dies in the same way. debug.err from attempting to load the current game is below, and debug.err from 10-turns-ago is available on request. Debug Message: Version v2.03 Twilight of the Arnor
Let me provide a bit of exposition first. I've been writing as a hobby for eight or ten years now, starting a large number of stories and finishing very few of them (one notable exception being a NaNoWriMo project a few years ago, which, while moderately entertaining in terms of plot, was rather poorly carried out), and I always end up enjoying it when I get around to it. Lately, thanks to another project, I've discovered that having an obligation to write something entertaining is a g
Hearty can also mean physically strong or vigorous, as in the phrase 'hale and hearty'.
I kinda like that, actually--city buildings (barracks and housing and such) stay the same, and you have a radius around the city in which you can build your resource collection stuff.
Personally, I'd like an option for sovereign loss -> next in line gets the throne--particularly because it makes marrying off all your kids off for champions a bit riskier. I can picture it now. You lose your sovereign in a battle, and the throne passes to the one with the strongest claim... some other faction. :P
Hearts of Iron 2 did something along those lines, unlocking further research at random after you'd completed a certain amount of prerequisite research.
51 days. I don't think I like the special temple/trading post plots.
Making it impossible to pick anything at the top of the games dropdown, for one, and difficult to change options unless I click on the edge of the button closest to the edge of the application. Running XP SP2 with .NET framework 3.0SP2.
Indeed. You might be able to find something used--I'm writing this on a used Thinkpad T43 I got for $285, and if you're willing to bump it up to $400 or so you might be able to snag one off Ebay with the Radeon 9700 Mobility, which could probably handle Sins (even if it's not particularly well--I had a 9000 in my desktop when Sins was on its way out, and I was able to play with that). Not a gaming laptop by any means, though.
I can't live with a trackpad, so. Bought myself a 4 year-old T43 for $285, slapped an extra gigabyte of RAM in, and voila--insta midrange laptop. I get around any Windows performance issues by just using Ubuntu, which hasn't yet needed more than about 3/4 of my 2gb, even with a pretty good amount of stuff running.
Demigod's intro movie was a pleasantly awesome change of pace.
I have to confess to being particularly interested about this. I don't recall GalCiv2 being outstanding in the music department. Sins was pretty good. Elemental is a fantasy game, and epic music is as important as stylized graphics in making a truly immersive game. What's in store for us?
[quote]As the alpha decays they will be reemitted as beta particles.[/quote] Awesome pun.
I thought it was on the weird side, but I guess that shouldn't surprise me (given that BSG ended weird, and that 33 Minutes was probably the best episode in the series). I don't think it's going to be a Cylon War story is the thing--from what I understood re: the stuff people were saying about it, it's a BSG universe thing that's supposed to have broader appeal than BSG itself did. Shortly: I have very low hopes.
Spell-locked Flying Invisible Warships.
[quote who="katabroc" reply="20" id="2326875"]Do you guys think Stardock will tell us how they chose that few 100 people? There´s a simple way to detect people who are under the NDA. You just ask then if they are! If they dont answer, you can be sure the NDA is under effect! Cheers, Katabroc[/quote] Clever.
Well, he didn't come out and say anything as such. On the other hand, I would kill for a new X-Wing or TIE Fighter or XWA. Actually, I'd kill for a version of TIE fighter where you don't get to upgrade near as quick and are stuck flying fighters and interceptors for most of the campaign, but you get my drift.
[quote who="Scoutdog" reply="2" id="2326075"]Ok, so minors definately can't sign the NDA, right? (Please say I'm wrong).[/quote] I'm going to guess that it's almost certainly a 'no'. NDAs are legally-binding documents.
To all of you saying that this studio is some no-name, you couldn't be more wrong. Smith & Tinker was founded by the Jordan Weisman--founder of FASA Corporation and basically the father of BattleTech. On a different note, while I'm no experience battletech player I feel like MW4's loadout system was much closer to the original feel than MW3's. I recall that I had no trouble fitting 8 ER Medium Lasers onto a Shadowcat, along with full armor, MASC and engines for 130kph, an
There's a patch coming up that might alleviate some of that. As it stands, I'd recommend it (I'd say it's worth the money), but only if you're a fan of Total War-style battles--the campaign map is busy and kinda clunky at the moment.
We're making a lot of assumptions about how much essence certain things will cost, I've noticed. For one, we're assuming that exceptionally powerful spells will require a significant amount of essence. That may be true, but I remember something Frogboy said that gives me pause about that. [quote]The mechanics in Elemental are a bit different than the typical 4X game because even in terms of warfare, there are very different paths. For instance, Player A may have a huge army ready to s