Get Hegemonia from www.gog.com and save $5. :P
Fishbreath
How about we avoid nerfing the Advent and you just take some time to learn how to play to your Vasari's strengths?
[quote who="Wintersong" reply="2" id="2237847"]bear caLvary... so right and so wrong at the same time...[/quote] Bear Calvary: Attack 6 Defense 4 Health 4. Special ability: For on the third day he will rise again... >.>
Because at best you're running the console version at 1280x720 (unless Xbox360 does Fallout3 at 1080p, which I doubt), and even my monitor is higher-res than that. :P As for the Microsoft motion sensing thing, I predict that by E3 2010 there will be fewer than five third-party games that take advantage of it.
Snowballing in the endgame in your average TBS game is very rarely a symptom of bad design and much more often a symptom of incompentent AIs or self-interested players. If a single player is so far beyond all the rest that they can't even gang up and take him down, then he deserves to win; if they refuse to gang up to take him down, then they deserve to lose. Unless you're talking about 1v1, which is an edge case (and not, I would hazard, the centerpiece of the TBS experience for most
But... but... Flying Invisible Warships!
[quote who="GW Swicord" reply="22" id="2236271"] Like maybe a late-game superspell that lets you drain the essence and return the lands to their blasted, post-cataclysm state?[/quote] That's certainly a possibility, and one of the few I'm willing to concede--I'd considered mentioning it in my post, in fact, but figured that someone else would say it. :P That aside, there are two rules that describe basically the entirety of my view of a good essence system: <li
Denryu is spot on in reply #20. I don't see essence invested in fixing land as something you should expect to get back from a thematic perspective, either. You've put that essence into restoring the land, and the land is (presumably) permanently restored until something else blows it up. The essence you invested is gone, and that adds yet another layer of strategic choices--do you fight over the land that escaped mostly unscathed, or do you spend part of your power on making new land
Essence should not be an easily renewable resource (if at all renewable), and it is not a problem if channelers are incredibly powerful early-game (that just makes it more interesting than the usual grab-resources, avoid-fights, found-cities standard start to TBS games). The vibe I'm getting now is vaguely like Larry Niven's Warlock series, and that's an awesome thing to remind me of. The balancing act between keeping yourself strong, keeping your empire strong, and preventing yoursel
As a heavy user of Sentry (I build sensor pickets and station them around my planets for an early-warning system >.>), I can tell you exactly what it does. The ship stays idle until another ship comes into view, at which point the ship will be active again during your next turn--no more than that.
This idea is awesome.
[quote who="Ellestar" reply="17" id="2227712"] Anyway, let's say our empire has 50 resources out of 110. If we want even the most basic overview, we need to know current reserves, production, consumption, import, export and total change per turn. That's 50*6 = 300 numbers on the screen, nice excel spreadsheet. We didn't even start giving any orders yet and we don't know any details about production, consumption, import or export. As a bonus, we also have 20 cities. That makes it 20 sprea
[quote who="PurplePaladin" reply="11" id="2226349"]Here is a question my friends and I have: One of the biggest downfalls in Heroes of Might & Magic is that one "General" can hold/lead as many troops as he wants. This leads to the "stack of death" syndrome; everyone has one main hero that carries around 90% of his troops, and the other generals (if they even bother to buy more than one) do nothing but sit in the castle and/or are errend boys, transporting troops or weekly treasure f
Drawback #1: a dragon is an indivisible unit of force. Doesn't help you any to be able to crush one army at a time when all of your borders are beset by hordes of lesser troops. :P
Do it Civ4 style by default--borders don't overlap. Make players take explicit action to claim stuff beyond their own borders. Let everyone know when someone disputes a border.
Honestly, you're probably better off waiting a little longer. Total War games have a history of being released too early and then slowly but surely patched up to a more acceptable state. ETW is kind of in between at the moment--enjoyable, but flawed. I understand they plan at least two or three more major patches, though, and that's good. A hint--don't play a colonial power in the grand campaign quite yet. The AI doesn't do too well with crossing oceans and protecting its overseas hol
What about LAN games? I know I sold probably three or four copies of Demigod by installing it on friends' computers for a game night (after which they bought it, of course).
Here I am, on my fourth Stardock product and my third Stardock preorder. >.>
[quote who="fsasota" reply="16" id="2150326"] I really don't mean to sound like an asshole... [/quote] Well, that's something else you've failed at.
My Impulse account is accessible both via my email address and the alias 'Legerdemain'. If I'm logged into Impulse with my email address, I can't log in to Demigod with 'Legerdemain'.
[quote who="Silphius" reply="7" id="2143228"]OMG When was Job added?! What abilities does he have? General or Assassin? I Wanna play him! Play him! PLAY HIM NOW!!!!111 *mashes keyboard trying to activate the Job Demigod*[/quote] Job: Active abilities 1-3: Lose Property, Lose Family, Wear Sackcloth Active ability 4: Win Game
[quote] Why does Elemental need a cool looking world?[/quote] Do you need a reason beyond 'to look cool'? So long as there's gameplay behind it, I don't. :P
Congratulations to Frogboy and Tyo for taking an idea, turning it into a rough initial beta, and polishing it to a gem-like sheen in time for release. It's been fun with the beta testing. Here's to years of fun with the real thing. :D
Only comments here, no great finds. :P I actually followed ORB from fairly early on in its development, and I wish it had stayed more true to what its original goals were--solar system-sized maps, about half an hour for a fast ship to cross without using the jump dealio, resource asteroids that orbited things (so you didn't really have defined territory), and so on. Of course, it ended up being only a little better than a Homeworld clone. And I'll second (third? n-ordinal?) th
I figure I'll wait for a month or two of patches before buying it. Total War games are kinda like Microsoft products, see.