Hey, got it working, I had renamed the yor collective to something else in the race.config and forgot about it so Yor Collective.customracexml was named differently. I've discovered that the new troop transport modules don't work, when I try to launch the ship it comes up with the thing that lets you select how many troops but it says that there are no available troops. I think that there isn't really one tech that makes them overpowered, it's just that there seems to be lots of little good
Iain_mud
let me rephrase, the techs like compliance algorithms, stellar streams, the assimilation and sentient ships don't appear on the tech tree but updated techs like efficiency studies with the +2 morale and all those techs work, along with all the buildings. Old techs like the warp drives which should be removed are still there. It seems to be that the individual techs have changed but the tech tree remains the same "shape" with no added lines. I've triple checked i've installed it correctly.<br
hey, major problem, the new tech lines aren't there although the new techs in old lines are.
hmm, just from reading the detials it seems to make them pretty powerful, but who cares, just means I'll ramp up the difficulty. I like the recycling centres and most of the changes seem to make sense. I'll try it out now.
Hello, I stupidly messed up my RaceConfig.xml file by saving it with modified stuff in there, can anyone send me a copy of theirs? I don't really feel like re-downloading the entire game for it. I need it to be from the latest version of the twilight beta and it's located here: Stardock\TotalGaming\GalCiv2\Twilight\Data\English Then open with notepad or word or whatever, ctrl c all the text within and send it to me in a PM. Thanks heaps! (this is allowed, right stardock?)
Perhaps make invasions last a variable number of turns, allowing for the planet to be reinforced by allied troops. You could choose from a variety of warfare types, like siege warfare, where your troops dig in, and try to slowly advance one step at a time and take the enemy citys, using trenches and lots of artillery, It would take a few turns, and it would run the risk of being counter-attacked, but you would have large advantages. good for when you have a large fleet in the area to ward o
[quote] I'm only 23, looks like I'm fairly young for the group. Hey, you've still got 5 years on me... [/quote] Heh, he's got 6 on me. I'm really happy that they are gonna push back the release, I've played many games that where rushed out (Hellgate for a good example) and they really do ruin the experience. It's always good for a game to extend the release date, it usually means that there will