[quote who="Azunai_" reply="4" id="3376639"]or reduce growth to 0 if a pioneer is in the queue?[/quote] Simple, minimal side effects, and solves the problem entirely. This is good.
RedAsphalt
I was one of the early Elemental purchasers that got FE and LH comped. After the initial WoM launch I hadn't actually played until about a week ago when I decided to give LH a try. I am much happier with this - if this had been what was in the box when I originally bought WoM I would have been satisfied with my purchase. That said, I have encountered a lot of bugs. Most are minor to moderate, but all are significant enough to mention. I started taking notes while I played and here
1. I bought Demigod with a different email than my stardock account, but registered it on my account and successfully installed. 2. I attempted to do an internet game, using the old email, the new email, and my account name, all without success. 3. I went to https://www.stardock.com/accounts/ and changed the account email to the new one, which was the one I bought Demigod with. Afterwards I tried all three logins ingame again, without success. 4. I wonder if mayb
Hey, I just preordered the other day and have just finished my first couple of games. I had been holding off on preordering because I wasn't really sure whether the concept would work -- 4X and real-time don't intuitively seem to go hand-in-hand. I've been pleasantly surprised, and although things are still rough around the edges from being in beta state I'm pretty convinced the core concept can work. Here are a few things I noted as a brand-new player, familiar with other 4X
I'm a fan of both, and to me (after having just played a couple games of sins, only recently joining the beta) the two games seem to not have much in common with one another. Both do their best to reduce micromanagement to allow focus on strategy (as opposed to games like Starcraft where by design 50% of the game is how quickly you can individually click 50 guys to optimize who they target). Sins has some weaknesses in that at the moment (especially in the targeting/moving AI your units use wh
The event is pretty fun, but depending when it comes up it can sometimes be overly easy. I had it pop up in late-game and despite them having a lot of really nice well-developed planets it took about ten turns before they built a single ship. The moment they appeared I put military production to 100% and had every planet start building troop transports and was able to conquer half their planets before they even had a single ship up. When they did make ships, they were all troo
I've had the same problem. It seems the instant the chat text at the bottom would turn red the entire game crashes. You can give them stuff all you want and make even trades as long as you put your side on the table first, but since there's no way to be sure what point it would turn red at it's not practical to do real negotiating without a LOT of restarting the game.
Another thing to consider (under certain circumstances) is the "Super Warrior" first-strike super ability. I just played a game with it and pretty much wiped the floor. All of my ships were focused on damage-dealing with no defense whatsoever and I destroyed literally 100 times as many ships as I lost. Basically with the super warrior ability as long as you pack enough firepower to end the battle in one round you never even get shot at. My fleets of mainly small ships (which you can
It makes sense to me that sometimes a higher-tech version is just blatantly better without being more expensive. Today I can get a lightweight digital watch that keeps virtually perfect time for less than a cup of coffee while even getting a watch that lost a minute a day would have cost more than a whole meal a hundred years ago. As far as game balance goes, you sacrificed some production to invest in tech instead so it pays off down the line (unless of course you get overrun in the meantime)
I got a crash also in pretty much the same situation - 1. Put one of their planets on the table 2. Click the money button on my side to decide how much to add 3. Game instantly crashes before the slider bar appears to let me decide how much. As Kinjiru mentioned, the crash seems to occur the moment it would have changed the negotiation text red.
Game 1: I have alliances with 3 of the 5 remaining AI -- Torians who I am close with and Drengin who hate me. The Drengin only have a couple planets left and are so close to my planets that they're almost defecting while the Torians are on the other side of the map pretty much all alone. Suddenly the Drengin declare war on me. I get messages from all three of my allies saying "We're honoring our alliance and declaring war on the Torians." The Torians are still at peace with (and
I could see someone liking either one better depending on their tastes. C&C3 seems focused on smaller battlefields where you focus more on each individual unit and micromanagement is a big help. People who prefer things like Dawn of War or Starcraft might like it better. SupCom (which I have a better understanding of because I was in open beta) is more focused on larger battlefields with large armies and lots of ways to reduce micromanagement. It also is all simulation-based
Is this simultaneous with the GC2:Gold retail release? I stopped in to a local retail store today and they told me they have 3 copies of GC2:Gold already on the store's next shipment and due to arrive within 5-7 days. I don't know whether the store is just misinformed or if it's one of those things where the retail channel gets it a couple days earlier in order to keep them happy.