My thoughts are the tech tree is tiny.It's about 1/4 size or smaller than all the 4X games I have played.The devs seem to have ignored this opinion that many support. We haven't ignored anything or anyone. We read every post and carefully consider all suggestions. We are in Beta 1 and provided only a portion of our research trees
Craig Fraser
Pirates will soon become more menacing then you are used to
We are listening to all suggestions, regardless of the person posting I can't speak for everyone, but I usually read the post first, then see who posted it.
Good work guys. This is a bug and we're on it
Hi Lee, Thanks for a well thought out post. -We will be reviewing the AI positioning and behaviour in future versions, taking into consideration your experiences. -Our current representation of a solar system is similar to that of a galaxy. This was an aesthetic choice to unify the planets with the star and make each system look like a distinct entity. This is not high on the priority list at the momment, but we are certainly open to ideas. -We are reviewing new ideas for fleets
1) Sometimes my carriers will show a "+" in the Empire Window even though I can't upgrade them. The "+" sign will also appear when your fighters are not at full capacity. Hey, if you've got the pilots get them in gear!
maybe the other races can salvage resources from the debri of destroyed ships, it would suit the vissari theme. if so, theres no reason the feature would be in the beta at all atm and will only be implemented later. Hum dee hum ...
10. I would to be able to name ships and fleets. This has already been implemented but is currently disabled in Beta 1. (The mystery orange button avove the portrait window)
Thanks for your comments Matty it seems bothersome the way the icons tend to clump the screen on the side when expanded. could it not be possible to compound like structures by having a subscript number for multiple structures/vessels? Absolutely, you can use the 'stack' button above the empire tree. There are various other sorting options in here as well
Hi 1Spartan, you're lucky, there is a fix for this already Do a quick search for FIXED..should be a recent thread. The next patch will also cover this as well. Edit: The fix is here: https://forums.sinsofasolarempire.com/?forumid=440&aid=148889#1175806 . Also, if you want to reduce the memory, you can d
I can appreciate the desire some have for realistic darker space backgrounds. It is a bit early in development to comment on this. Seeing that there is strong support for both 'fanastical' and 'hyperrealistic' the end game will likely have some combination of both or possibly choice involved The backgrounds will not be replicas of X3 or any other space game. They will stay true to the aesthetic of the SIN
Interesting ideas. We will be reviewing queuing again at some point. I cannot promise anything, but will keep your suggestions in mind as we refine
Thanks everyone! I'll try to be first next time around
I'm happy to help with beta testing, but not when I have to pay for something I can't even try first. There will be a free demo available in the future for you to try out. Hopefully we'll see you then.
Thanks for the post. The proper behaviour should be in place but there is still too much room for error. We are currently testing a solution for this. You'll know it worked if you see it in the next patch
Many 'fluff' elements have either been removed or are currently underdevelopment for later betas. I would love to reveal the nature of these elements at this time, but it would distract from stability testing I can tell you that as the game plays out and your empire grows, things will continue to become more and more exciting <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0 align=
There are other 'features' of the game that would surely prevent this from ever happening. I can't give anything away
It was mentioned here somewhere the background color has to do with your race icon color... I have yet to test that theory as I do not know how to change my race icon color... Interesting idea, but no, the background color has no connection to your race icon color. Of what I saw the tactical RTS combat it looked . .Cramped . . ships where big and very closely packed . I am not certain how to address thi
That sounds like a bug. We'll be sure to look into that.
The Tradeships have been reduced dramatically in size. We may do the same for construction ships to prevent unecessary clutter.
One gripe, need to be able to type in the galaxy size boxes, clicking form 25 to 100 is a lot of clicks. Thanks, This seems to be a popular one These kind of tweaks will definately be addressed in later stages.
We can defintely increase the contrast on the range ring. This is an issue for the non-color blind as well, so you aren't alone on this one
Hi Lord, Thanks for the post. I can understand your concern, no one wants to criss-cross the screen as they play. The infocard placement is a difficult one. We've had countless iterations along every edge of the screen as well as a tooltip style. The location is not completely finalized at this stage, but I can share a bit of the background behind its current placement. 1) The Empire tree to the left usually requires a significant amount of space in larger games, particularily mult
Hi McFungos! Congrads on conquering the galaxy. For beta the artifact system is not fully implemented. You can expect many cool artifacts to come
As Multianna said, there is no NDA. However we would hope that as ambassadors for SINS everyone will take care in presenting beta material. For example posting your best screenshots/videos/stories, avoiding obvious 'incomplete' features, and being sure to state that the game is only in beta 1.