Craig Fraser

Craig Fraser

Joined Member # 2605701
98 Posts 948 Replies 25,656 Reputation

MxM111. Thanks for your feedback. As I mentioned, we will be looking at making the ships more exaggerated so that they may look more distinguished from one another. We hope to move beyond basic symbol style, which we started about a year ago - perhaps find an acceptable middle ground. Keep in mind that we have three races to represent. I understand everyone has differences in their ability to see objects on screen and we'll do our best not to exclude anyone in our final implementation <img sr

36 Replies 15,191 Views

Glad you are having fun MAX! 1. I think the tutorials should talk about slots more and let the players know they have to upgrade in order to build more and more space structures. I started playing the game and it took me a little while to see that I had to upgrade in order to build more hangers or cannons. For sure. Also, we will revisit the generic text messages that come up - to direct you to specific planet upgrades. <div c

3 Replies 13,664 Views

What exactally does the command one do? I really wanna see the little robots that come out of the UFO thing, but I have yet to see them. Look very closely - the tiny little droids come out in a weaving group. They are fully modelled and textured. There are two different droid types - depending on the ability you are using

61 Replies 21,684 Views

Lordkosc, Our ships symbols were originally basic shapes long before beta 1. We weren't impressed by the look and changed them to ship representations. The problem with basic shapes with this many ships is you are forcing people to learn a little symbol language. On the last pass we exaggerated key features on each ship to help out. We also made the empire tree ships (on the left) the same as the main icon ships.(They used to be 3/4 view). We may need to revisit this, possibly enlarge. <br/

36 Replies 15,191 Views

Hey Maz, Vasari and Advent will not reveal their malevolent faces in Beta 2. The TEC will will need to find balance among themselves before instigating race wars. The research tree will be distinct for each faction, including exclusive topics.

93 Replies 102,108 Views

The KOL Battleship is one of oldest models in the beta. You can expect multiple revisions of this ship before release. The final size is unlikely to rival that of the Sova or the Akkan, however it's appearance will be 'battle hungry'.

124 Replies 24,357 Views

I think stardock/ironclad do an awesome job at listening to the community for suggestions. Can't wait to get in beta 2 and thumbs up to stardock and friends. Thanks We'll be happy to have you on board for Beta 2 and look forward to y

23 Replies 47,445 Views

Thanks Danielost. We'll defintely have a look at this behaviour when we get to the AI beta.

3 Replies 1,607 Views

Thanks Fuzzy Thats great to hear - we definintely want the game to feel very accessible with plenty of depth as you become more experienced.

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We definitely want (and need) your opinions. We were happy to release 3 patches already - all from excellent forum feedback! Larger beta changes can take considerable time - not always something that can be put up on the fly. We are not holding back or ignoring anyone - we are just working hard to process, evaluate, and implement the tremendous load of new ideas that our beta testers provided. Thanks everyone <IMG src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" align=

19 Replies 42,027 Views

7. Backup has arrived, this is very annoying when I hear backup has arrived and it's just trade ships or other non-combatants. This will be improved. 8. Cultural spread doesn't seem to shift properly. I build some centers on my border planets and while I did have influence lines spreading from that planet the planets behind it were still the enemies color. I haven't notice this behaviour

8 Replies 3,212 Views

The red floating globes over ships which appear after a research field - they look ridiculous , please consider removing them . Can you please provide a screenshot. Thanks

25 Replies 10,799 Views

I find the rapid jumps extremely annoying. Addressing this issue has been a high priority for us. Before we had space lanes it was even worse - ships were flying in an out of everything planet, and the weakest players would just hit and run forever. We are currently working with a model that will be a big step towards resolving this. You'll hear more on this later

10 Replies 2,840 Views