MxM111. Thanks for your feedback. As I mentioned, we will be looking at making the ships more exaggerated so that they may look more distinguished from one another. We hope to move beyond basic symbol style, which we started about a year ago - perhaps find an acceptable middle ground. Keep in mind that we have three races to represent. I understand everyone has differences in their ability to see objects on screen and we'll do our best not to exclude anyone in our final implementation <img sr
Craig Fraser
Hi Deadly! Totally agree. We are currently evaluating possible features to add life to the universe in non-planetary nodes.
Glad you are having fun MAX! 1. I think the tutorials should talk about slots more and let the players know they have to upgrade in order to build more and more space structures. I started playing the game and it took me a little while to see that I had to upgrade in order to build more hangers or cannons. For sure. Also, we will revisit the generic text messages that come up - to direct you to specific planet upgrades. <div c
What exactally does the command one do? I really wanna see the little robots that come out of the UFO thing, but I have yet to see them. Look very closely - the tiny little droids come out in a weaving group. They are fully modelled and textured. There are two different droid types - depending on the ability you are using
Good points Gunman. Research topics are still in flux. Everyone please post your 3 least-researched topics and 3 most- researched topics to help us filter.
Lordkosc, Our ships symbols were originally basic shapes long before beta 1. We weren't impressed by the look and changed them to ship representations. The problem with basic shapes with this many ships is you are forcing people to learn a little symbol language. On the last pass we exaggerated key features on each ship to help out. We also made the empire tree ships (on the left) the same as the main icon ships.(They used to be 3/4 view). We may need to revisit this, possibly enlarge. <br/
Thats right multi. You have a good memory!
There is more than one Beta 2 twinkie in that shot Lets see who can guess what ship types you can find...
how dare you speak the forbidden word!
You may find your missing piece in BETA 2
That would be him One of his many talents.
Hey Maz, Vasari and Advent will not reveal their malevolent faces in Beta 2. The TEC will will need to find balance among themselves before instigating race wars. The research tree will be distinct for each faction, including exclusive topics.
The KOL Battleship is one of oldest models in the beta. You can expect multiple revisions of this ship before release. The final size is unlikely to rival that of the Sova or the Akkan, however it's appearance will be 'battle hungry'.
"Keep your forces away from Daedalus or pay the price." Nice catch We are currently looking into locked team issues and this one will certainly be corrected.
I think stardock/ironclad do an awesome job at listening to the community for suggestions. Can't wait to get in beta 2 and thumbs up to stardock and friends. Thanks We'll be happy to have you on board for Beta 2 and look forward to y
Thanks Danielost. We'll defintely have a look at this behaviour when we get to the AI beta.
Thanks Fuzzy Thats great to hear - we definintely want the game to feel very accessible with plenty of depth as you become more experienced.
We definitely want (and need) your opinions. We were happy to release 3 patches already - all from excellent forum feedback! Larger beta changes can take considerable time - not always something that can be put up on the fly. We are not holding back or ignoring anyone - we are just working hard to process, evaluate, and implement the tremendous load of new ideas that our beta testers provided. Thanks everyone <IMG src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" align=
Heh. Sounds like something a human player might do. Why do your own dirty work if you don't have to? Indeed, this can be a legitmate strategy I hate to admit I lost more than one planet to this.
The magazine features an outdated interface.
7. Backup has arrived, this is very annoying when I hear backup has arrived and it's just trade ships or other non-combatants. This will be improved. 8. Cultural spread doesn't seem to shift properly. I build some centers on my border planets and while I did have influence lines spreading from that planet the planets behind it were still the enemies color. I haven't notice this behaviour
The red floating globes over ships which appear after a research field - they look ridiculous , please consider removing them . Can you please provide a screenshot. Thanks
I find the rapid jumps extremely annoying. Addressing this issue has been a high priority for us. Before we had space lanes it was even worse - ships were flying in an out of everything planet, and the weakest players would just hit and run forever. We are currently working with a model that will be a big step towards resolving this. You'll hear more on this later
We may consider other scuttle methods, but we are concerned about the ease of accidentally scuttling many units at once.
As stated on the beta disclaimer screen, there are certainly more ships in the works