Craig Fraser

Craig Fraser

Joined Member # 2605701
98 Posts 948 Replies 25,656 Reputation

The will be a mix of debris types, including custom capital ship pieces designed directly from the original ships.

40 Replies 6,812 Views

Hey TJ, Thanks for taking the time to post. Culture lasts too long. We agree, and have a great solution in the works for next beta. AI is not very smart The AI is constantly going through revisions. If you are able to describe specific behaviours that you find illogical please pass them along. There may be bugs or areas for improvement that we are not aware of. A

46 Replies 9,946 Views

oh, and include black as a team color whydontcha? I would love to, but it just doesn't work with our current use of player color - applied to lights, exhaust and other glowing objects. insert blacklight jokes below this line ---------------------------------------------

69 Replies 17,081 Views

Hey Weasello! Nice to have you around. I really dislike having fully researched techs "glowing" as if they were active buttons. a better "smart placement" of high-density icons might be in order. We just had a meeting yesterday and you'll be happy to know this were both on the todo list. Nice idea with the logistics warnings. I agree, this can be very frustrating.

3 Replies 2,141 Views

Welcome Nightboy42! -Go through the tutorials -Don't fall behind in research, trade -Pay attention to who has the most bounty on their head. -Form alliances, they may or may not be short-lived, but you're bound to come ahead. -Experiment with mixed fleets. Have Fun!

8 Replies 22,479 Views

5. Can we not have pirates on every uninhabited planet? It's quite annoying, it'd be better for there to be a random cahnce of them being there. We are discussing this one internally. For me, it takes away from the sense of discovery. Every planet has been 'tainted' by pirates already. A rare untouched planet would have a really mean something. The downside of many uninhabited planets is the risk of constant colony rush, and fair distribution of these pl

13 Replies 4,557 Views

As it is, no matter what autoattack setting I use, once an enemy ship gets within that range, my ships identify it as a threat and pursue it until it's dead. Hey Ash, Right click the attack button until you get auto attack range is set to 'weapons range'. Your ships will stand guard without moving.

18 Replies 7,266 Views

Hey Bcasner, Nice to have you around! Great feedback/ideas. -yes, a balanced fleet is very important. When multiplayer hits you won't stand long with a ship bias! -The culture flip issue won't be as much of a problem in the next release. Getting the balance between the culture game/the economic game and the strategic game was difficult. I hung in there and eventually won but it was rugged. Watch the hardness. I guess you cou

1 Replies 11,093 Views

We would like people to play with settings they dont normally play with so we have a full spectrum of comparisons. -If you typically play with zoom-to-cursor camera, try the other one out. -If you are used to the old empire tree, try out the selection- based method and report your experiences. -Play with and without flagships, mauraders, various resource levels, etc... First game feedback is particularily important - and not always commented on because players may struggl

4 Replies 1,961 Views