[quote who="astrath" reply="1" id="2183331"] Lag depends on how many people are playing and how far apart the players in question are. If you've got a 3v3 with players from all over the world, you're going to get lag no matter what. [/quote] I do not wish to contradict you, by abusive generalization, based on one single example -- especially since I'm no expert on "lag". But this situation occurred to me, yesterday evening, playing the beta update. <p
Sorceresse
EDIT > What a waste of server hard-disk space ! This thread is being ignored. Enjoy your SecuRom rookit DRM. I won't purchase any game, on Impulse, that is protected by SecuRom.
I'm not angry ... but I've noticed the same type of ethical issue with the new game Sacred 2 . I recently opened Impulse, and went to browse in its store. The game Sacred 2 was recently added, for USA & Canada. At first, I felt joy because Gamer's Gate does not offer the game for North America. But then ... I noticed that Impulse's Sacred 2 was protected by ... SecuRom ... of the act
[I transfered my comments on another recent thread, to avoid duplicate threads with too similar OPs. Would a SD administrator care to delete my Topic from the list ?]
[quote who="FearlessDefiance" reply="14" id="1912001"]I'll pay $120 to SD/IC before I pay $1 to EA.[/quote] Totallee agree with that ! The lack of an intrusive & disruptive DRM programme in all the products that Stardock sells is a big ++ ! The only reason I did not purchase Spore was the rootkit-type version of SecuRom it uses. I could have lived with the 3-activations limit, but not with a semi-malware inserted deep into my machine's C:\ drive.<
I'm somewhat confused. I believed that Gas Powered Games was developing Demigod ... in collaboration with Stardock. Consequently, if you add the GPG devs, there are more than 2 or 3 people working on Demigod on the moment. Brad Wardell's quote must designate the Stardock side of the Demigod development & production process ... but unless I am wrong, the main design & development effort comes from GPG. (And I don't think that the latter are involved in the St
[quote who="Frogboy" reply="22" id="1863884"] It should also run fine on a Geforce 6 series card just fine too .[/quote] Confirmed . My 3-year old GF 6800 (AGP model with 512 MB of vram) runs the beta fine & fluid at a rez of 1440 X 900, if I turn off V-sync (which I always do), shadows, and AA. I tried at 2x AA, and it was a little less fluid, and not really much better looking (except when zoomed-in close) : not worth it, for me. I
[size="1"][never mind][/size]
I recently downloaded TA on my home's high-speed cable-connection, from SDC, at a steady speed of 800 to 840 kb/sec. It beats my Gamespot subscriber downloads by about 100 kb/sec.
Thanxxx, [B]kryo[/B] : very informative wiki reference.
[quote] [...] on top of that their data-gathering practices are a major turn-off to a lot of users.[/quote] What practices ? There's an article on Wild Tangent in the recent June issue of PC Gamer. I was wondering if there was a catch to their approach.
Read reply #80, on this page : [link="https://forums.stardock.com/304600/page/4"] Diplomatic expansion [/link]
Excerpt from post #80, by Blair Fraser of IRONCLAD : [quote] Of everything mentionned here the point I agree most strongly with is : yes, Sins diplomacy needs serious work and we [I]will[/I] be re-doing it (probably [B]for the expansion[/B]). [/quote] :SURPRISED: It's official, then : « they » are working on an expansion ! :D
[quote] Defending the competetive pulpit here is a losing proposition, Stardock as policy, is going to take your suggestions with the tiniest grain of salt. It's -very- clear who this game and who this company wants to cater to, the casual players. [...] Sins isn't going to hop onto the competetive play bandwagon, dare I say, ever. [/quote] « Spot on » ! The casual players must account for well over 99% of Stardock/Ironclad SINS revenues : A few millions of $
[quote] @Sorceresss May your words come true ![/quote] ;)
Excerpt from reply #19 : [quote] I am a casual player [... but] I guess by agreeing that there are flaws I've become one of the bad 'elite' people who want to ruin single player. [/quote] You're indulging into a [I]facile[/I] caricature of the casual/elite debate. Being a casual player does not require that you renounce all critical rationality and become a servile « fanboy ». Of course, there are flaws : simply mentioning that does not make you part of a « b
Reply #15, by [B]Craig Fraser[/B] (Ironclad) : [quote] Thanks guys [/quote] (:( Last time I checked, I was a « gal » ... :( ;p
Reply #5, by [B]the_Monk[/B] : [quote] We salute you! :CONGRAT: [/quote] And we salute you, [B]the_Monk[/B], for your time-consuming generosity in offering free, expert assistance to the numerous users who have experienced router configuration issues (among other problems you have addressed). :CONGRAT: ... gee ... this thread is getting so emotional ... :SNIFF!:
[quote] Let's please not let this thread tumble down the same rocky cliff as those other balance threads. [/quote] Agreed, JINX : your very detailed & crafted OP merits that the thread's main topic be respected. Speaking for myself : I'll exercise restraint.
[quote] People need to be patient, it is going to take a long time for Sins to reach an optimal balance.[...] Be patient, they are going to be supporting this game for a long time.[/quote] Sales numbers for the first 6 weeks since release (including, also, the 2007 pre-order sales) encourage us to remain optimistic, in that respect. [quote] As long as they don't burn out from everyone bitching. [/quote] You underestimate the forum experience & resilience of Stardock CE
[quote] I've spent lots of money on games I regretted purchasing. [...] It's part of life. You sometimes buy things you wish you didn't. That may also happen one day if and when you marry. You may wish you never did. [/quote] I regularly hear my dad say that ! ;) [size="1"](no personal sarcasm against you intended)[/size]
[quote] This is what I had originally picture sins to be. Basically Moo/GalCiv without a turn button. I do like RTS games anyways, so I'm still having fun with it but it would have been nice to really get a true 4x game with real time dynamics. [/quote] My sentiment, exactly.
[quote] Mind you, many of the so called elite people posting on the boards really are indeed elite and do know what they're talking about. [/quote] Since I never compete against humans in MP [I]Sins[/I], JINX, I'll have to take your word for it : I don't have the MP experience & expertise required to evaluate the (possible) gameplay level of forum posters. I [I]do[/I] respect & admire the competitive MP « elite », and I read its posts very carefully. My state
[quote] Sorceresss, if you agree with Habadacus, then you're agreeing that it's an RTS and essentially saying this game isn't for you. I seem to recall you posting earlier that this game isn't an RTS... have you changed your mind? [/quote] ... you [I]are[/I] very observant, JINX ... I don't recall, but I might have wanted to say that the game was [I]also[/I] designed as a 4X Space Empire Builder ... but, after recently playing more games, I am starting to see SINS mor
Detailed analytical & critical work, [B]JinxOfSin[/B] : this time, at least, I agree with most of what you say ... even if I don't fit in any of your 4 categories ... [size="1"](Your « "Elite" normal players » expression might be viewed as an oxymoron by my linguistics teacher : a [I]tiny [/I]detail ... even though I do admit that I do not perceive how one can be « elite » and « normal » at the same time.) [/size]