I only said that you cannot access resources on harsh environment planets without the basic colonization tech for that environment. The class, or the type of envirionment, have no effect on the resources available (unless, of course, this is a direction you wish to go). Also, I never said anything about handing over the base. "Share the resource," as you said, is exactly what I was talking about. Trading the resource would have the same effect as having the resource itself. (For a
TOV
I have mad some small changes to make sure the UP Issues and fixed some typos.
I have another request for one of the upcoming updates. If there is a fleet parked over a starbase, then the fleet will ALWAYS be attacked first, no matter what the existing formulas say. Either that, or allow starbases to join up with fleets, causing the fleet to become immovable unless the starbase is taken out of the fleet.. The first will be easier to add, but the second would add some strategic depth if you can get the AI to use it properly (not an easy task). I find this
The current "borders" are really just illistrations of influence. For real borders, there needs to be a secondary border that extends x number of tiles from planets and starbases. There needs to be an agreement before ships can pase through.