Trojasmic

Trojasmic

Joined Member # 2474803
527 Posts 1,521 Replies 22,272 Reputation

there are way too many clicks in the diplomacy screens, but here's my biggest one. After I tell one faction leader goodbye, I must relaunch the kingdom screen, then click foreign relations, etc. so please make it so that when I tell one faction leader goodbye, it just goes back to the foreign relations screen and not all the way back to the game.

1 Replies 3,168 Views

I seem to have run into a limit on the number of quests I can have active at the same time. This is problematic for me because the 2nd legs of the quest have spawned in places that not accessible. One on an island that I can't get to and one in an oppontent's territory with a non-aggression pack that is too expensive. So back to my original question. Why is there a limit in the first place? Interestingly, this limit seems to be based on quest level. Anybo

0 Replies 487 Views

so I can see where all my caravans are going and how much they're making at a glance. By the way, there's another thread about allowing caravans to trade other resources besides food based on its source city. I think that's a great idea.

1 Replies 3,352 Views

I think the criticism is spot on. The betas we were playing were really alpha-builds and what we're playing now 1.0.x is the beta version. Stardock had two choices for release dates (August 2010 or February 2011). They chose August 2010 to get some money (although Brad has mentioned they didn't need any money) and feedback on this beta version. The real GA version will be 2.0 which comes out in February next year. I think I would be ok with it if Stardock

17 Replies 90,879 Views

I currently seen no point for the minor factions other than getting rolled by the AI. Weren't they supposed to offer some unique units or equipment or something?

6 Replies 6,231 Views

I would like to see some more stability here. Every time I load a new game, I get a new set of goodie huts and sometimes if there are resources in my territory that I have not built on, they will change their resource type when loading a saved game. For example, I had a gold mine that I hadn't built on yet and after loading a saved game, it turned into an Air Shard.

16 Replies 5,164 Views