Trojasmic

Trojasmic

Joined Member # 2474803
527 Posts 1,521 Replies 22,272 Reputation

I've noticed that the AI and I are still city spamming after 1.0.8. With higher costs to pioneers and merchants, it's just taking us a little longer to get started. Perhaps a better way is to go back in time like we did in early beta and make city's cost essence. Think about it. It's the perfect answer. Do you want a super sovereign with tons of mana or a bunch of spellcasters or a bunch of cities or some balance in between? Like I said, I think all the p

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Just wanted to say that I applaud the work on the weapons/armor value changes. I like that the spells are being fixed (min/max) and better descriptions on the spells themselves. I'm still trying to work through how best to strategize given the extra merchant and pioneer costs, but I like that there's some focus on preventing city spam. Unfortunately, this might be hampering the AI more than it hampers me. The teleport spell cost and loss of organized is a l

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For example, if I add weapons/armor to a hero and look at his card, it still shows the same values. I usually have to end turn or do something else to trigger the change on the card. When I complete research on an adventuring tech, I usually have to move my heros first before the new goodie huts will show up. That shouldn't happen automatically as soon as finish researching the tech. Thanks for your consideration.

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