Yeah I do agree the political system, when compared to the phenominal intelligence of the AI, is very simple. I still havent upgraded to DA yet, still using DL, so I'm not sure how the devs have changed the politics. But there are many cheese ways to avoid losing elections, etc etc. Do we know if for example, your empire is at war and appears to be losing, then more people gain favour with either the war party (they believe this party could help them win the war) or the pacifist party (t
TerraCain88
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Theres no need to get all huffy just because you havent had any replies... I like the idea in general, but theres so many different systems at work within the game, the developers would need to balance this civil war thing with them. For example, theres lots of cheesy ways to avoid a revolting planet from joining another empire, like reducing taxes to 0 for a few turns to get 100% approval rating, or building up lots of entertainment buildings. I'm gonna support my argument with rea
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Try reading through this. Its very very long so may have what your looking for. I havent read all of it myself, but give it a go http://db.gamefaqs.com/computer/doswin/file/galactic_civilizations_ii_dl.txt
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