1) Something similar to a governor to automatically add certain improvements with very minimal user interaction. In a highly expansive game, it gets very tedious to set up the basics on a planet (such as factories, farms, research, etc.). It would be nice for something to mitigate doing the basics (or to even template a few basic constructions).
Clicks
@Oldstatesman - Yes, what I want, minus the fuzzy "figure out which component has a natural sequel and upgrade those" part, such as Laser II cannons automagically upgrading to Laser III cannons without my intervention. Like I mentioned before, I'm a bit of a stickler for minor things like that - it's just more things to save time when playing. I'd almost wish for two options to upgrade ships: 1. Upgrade all ships in stardock. 2. Upgrade all ships in the fleet.<b
@HAL - Although you can upgrade your designs manually this way, you still need to remember what you threw on the orignal ship. What I'm thinking is more along the lines of hitting upgrade and having all the original equipment on there, except using the latest greatest version of each (which in many cases is smaller). Enough space for another laser? Pop it on, Starcruiser mkVII complete! A minor annoyance of course, as having th
I agree with both Tegilbor and He113ent - and even though that excel files shows the required tech, it would be nice if there was a in-game "galact-o-pedia" for finding out which core ships are available, and what specific techs are needed. As fun as it is building your own ships, it's rather annoying seeing (3 other techs required) to build a new core ship after researching a technology, and having no clue whatsoever on what those techs are. There's