Quaternus

Quaternus

Joined Member # 2438171
47 Posts 136 Replies 625 Reputation

[quote who="Tolmekian" reply="19" id="2832925"] I've tried this with no success. I haven't been able to get it to work for custom races and I haven't tried with a major race, so I'm not exactly sure that I'm doing it right, though.[/quote] This does work for custom races. Be sure you edit their home star and home planet in their raceconfig files.

23 Replies 33,162 Views

[quote who="Scoutdog" reply="8" id="2832587"]You forgot about the "constructor2", but I'm not sure if a custom ship counts as a mod.[/quote] No, making a new ship doesn't require manually editing any files.

11 Replies 52,644 Views

5. Month name modified 6. E9 has replaced B for billion. I want to be able to have everything in scientific notation, but it looks like only engineering notation is possible. The clock is stock. You can select the option to display it in the settings menu. We're all done for this picture. A new one will be coming soon!

11 Replies 52,644 Views

I post a screenshot of my game, all of you hunt through the picture to find things that have been modded. Here is the first one:

2 Replies 2,701 Views

Has anyone tried modding how many months or weeks are in the year, or in what year the game starts?

2 Replies 2,873 Views

I'm having problems getting the CPU to expand, regardless of AI. They like to stick with 2 planets for some reason.

14 Replies 19,566 Views

I like to put them into the home star systems of different races. They actually turn out well in the end, since they have so many tiles for terraforming.

2 Replies 2,870 Views