Lord Reliant

Lord Reliant

Joined Member # 2411813
86 Posts 1,431 Replies 28,116 Reputation

I noticed today there was a City Screen Prototype up on the Founder's Vault today. I'd like to say my jaw dropped at the artistic polish already. If any of this could be back ported to Legendary Heroes, that would be amazing. Cool to see some of the art assets being reused in a good way. I like the overall flow. I'm not trilled about having large and small icons for production. What quantity do the large ones represent? 5? 10? It's hard to tell when there isn't a l

8 Replies 19,228 Views

Will be interesting to see if 1.7 provides any help here. Should be coming out later this month: https://forums.elementalgame.com/455808 Do you run any other Stardock programs that use their software (DesktopX/ObjectDock)? How about widgets/gadgets or anti-virus software? Curious if there's a potential conflict there. What OS? 32 vs. 64 bit?

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[quote who="Derek Paxton" reply="6" id="3477743"] We went through all the crash reports that steam collects* and fixed the cause of 80% of them in 1.7. We will continue to monitor crashes after 1.7 releases. * Its actually a pretty cool process, steam gathers all the crash information and then links common crashes together so we can see what crashes are the most frequent.[/quote] Another reason why Steam is #1. That's really great it does that for you. Glad you can

12 Replies 9,802 Views

A July release would be sweet, as well as a changelog in advance to see the other goodies Stardock has been cooking up. Brad's changes alone are cool, but I'd be interested in seeing some of that other stuff (like the performance enhancements).

211 Replies 577,263 Views

[quote who="DsRaider" reply="178" id="3472778"]Prisons and Oyx Thrones keep my global unrest down[/quote] This is assuming you're playing as a Fallen empire, correct? For those without these options, unrest becomes much more of a battle to juggle. Going back to my suggestion regarding a cap on cities you can manage, there's nothing to say it needs to be controlled exclusively via technology. I could easily see quests increasing the cap you can manage. I could also see

211 Replies 577,263 Views

[quote who="Frogboy" reply="165" id="3472608"]That's brilliant! ugh. I wish we had thought of item #1.[/quote] Sarcasm or compliment? Hopefully a compliment as I was just trying to help. I love talking through ideas and options and want to make SD products better. I've been an SD customer for a long time and plan on being, but if that's sarcasm it seems unnecessarily harsh... [e digicons]v_v[/e]

211 Replies 577,263 Views

[quote who="Frogboy" reply="158" id="3472359"] I'd love to find a better unrest system for 4x games.[/quote] Two related ideas: 1. Make expansion technology dependent. You can only maintain X cities until you research something to increase the number by X. 2. Reading about Endless Legend. If you raze a city, it causes the roads to it to disappear after a few turns due to decay. Cool mechanism for penalizing Razing.

211 Replies 577,263 Views

Agreed! Seems like the bandit mechanism can be handled by reducing income via trade routes (as in, they're attacking the caravans and stealing some). This is already closely through reducing income, so it seems like an unnecessary mechanic. I understand the intent to make it important to watch the homefront, but I'm sure it detracts from the fun of the game, too. And the AI would also need to handle that new threat, too. LE is already spread out and long enough we don't ne

211 Replies 577,263 Views

Will there be a forum just for Founders? Will scenarios be able to be generated? How much control will we have over the setup? Is it single-player only (it's fine if it is, just curious)? What are the main resources you'll have to work with? How do you acquire and spend them? This is a TBS game, correct? (It wasn't explicitly stated, but expecting this) How big is the team working on the game? Can we know some of the folks involved? That Der

27 Replies 44,171 Views

[quote who="Frogboy" reply="138" id="3472043"]But LH matters a lot because it has a lot of unlocked potential that we hope to keep working on for a long long time to come. I once said we will have an LH 2.0. I also think that we may eventually see an LH 3.0 someday as long as the DLC continues to do well.[/quote] This is great. Injecting more resources back into the games' potential could really be a great thing. I haven't played LH for a while, but given the improvements and

211 Replies 577,263 Views

[quote who="the_Monk" reply="16" id="3471987"] Quoting Lord Reliant, reply 14I'm leery of Windows Phone because I'm not fully in Microsoft's ecosystem (Office 365) and the lack of apps/development. I've never seen or used Windows Phone, so interested in hearing more. I'm not sure I understand "lack of apps/development" at least not from a practical/functional perspective anyway. I mean how many apps does a device/ecosystem need doing the

25 Replies 60,426 Views

[quote who="Frogboy" reply="20" id="3472005"]Windows Phone is a much better OS but I don't enjoy using it and it lacks sufficient software support. I wish I could combine the Windows Phone architecture with Android's customization with iPhone's dev support and user experience.[/quote] Wouldn't that be amazing! Appreciate the commentary on Android. Thanks! I'm also interested in following the FirefoxOS. I doubt it will ever be a big player, but it will be in

25 Replies 60,426 Views

[quote who="Frogboy" reply="6" id="3471929"] Quoting kona0197, reply 4 Quoting the_Monk, reply 3While I am already happy with my current Windows Phone device (Nokia Lumia 920) I can't wait to see what MS plans to cook up now that they've acquired Nokia's phone division. Maybe the new Nokia phones will be Android based. Blech. Android is such crap. I'm always amazed when I see someone who is otherwise technically sophisticate

25 Replies 60,426 Views

Can I mention the UI? Having an interface that doesn't scale, with buttons that are too tiny and text that's hard to read really make it feel unpolished and old. There isn't much graphical feedback when something is highlighted or selected. Some areas use simple boxes or graphics, but lack any intentional art flair found in other games of this type. When you spend so much time with the UI as you do in a long strategy game, having something appealing to look at and

48 Replies 266,196 Views

[quote who="tjashen" reply="102" id="3470206"]I realize that allowing a unit to move/click square by square during their tactical combat round until movement is exhausted is a big change which might take some time, but could you at least look at the pathfinding in tactical to see if an 'avoid bad terrain effects when possible' can be written in?[/quote] Even better would be a system like Fire Emblem. You could move a unit to a location as much as you want, but it wouldn't

211 Replies 577,263 Views

Brad- Your post about allocating time made me think of this post from the Basecamp folks: http://signalvnoise.com/posts/3746-drive-development-with-budgets-not-estimates Probably more of a post for Derek, but interesting to think about investing time into important initiatives rather than man hours. I'm not saying your estimates or bad or that Basecamp is right, but just a

211 Replies 577,263 Views

I think the constraints MOO had to work with for hardware forced them into making an interface that was streamlined. It's easy to over-design a UI just like it is to leave out critical info. The new Gal Civ 3 screens seem to be striking a good balance, especially if the UI scales somewhat. This hasn't been mentioned yet, but will there be the ability to toggle graphical overlay info easily? I know some of those things have been in the Options, but I'm thinking of SimCity w

58 Replies 175,458 Views

This is why it would be so awesome to be able to specify waypoints. Right now, you'd need to tell the unit to walk to the river. Once it reached that point, THEN you have to remember where that unit was going and complete the rest of the path. At least with waypoints, the AI could recalculate the path to take from that point to compensate for a poor overall choice. Plus waypoints are handy anyway for where armies should join together. Any chance there might be some improvements to

5 Replies 36,225 Views

[quote who="mormegil" reply="35" id="3421586"] We will have multiple screen sizes for the UI, to make sure crazy high res monitors can still read text, and more importantly the UI should just get Crisper, at these higher resolutions. [/quote] Very cool to hear. One thing that drives me crazy about the Elemental UI is it's non-scaling based on resolution. It's designed for a tiny resolution and that makes it much less useful on higher resolution monitors. Thi

58 Replies 175,458 Views