Krazikarl

Krazikarl

Joined Member # 2397983
11 Posts 922 Replies 1,618 Reputation

[quote who="pacov" reply="2471" id="3608285"] If you decide that ANYTIME you see me somewhere where you don't expect me and are tilted because of some other player...well... I will call that out. [/quote] I just pulled the stats from that game. At the point in the game when you decided that we couldn't win a teamfight away from towers, we were up about 17k gold. That would be about 50k gold to about 67k gold. And we probably had a better teamf

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[quote who="pacov" reply="2467" id="3608207"] If you can get over the pacov split push at some point in the game bit, as exciting as that is, I actually think I made a pretty good decision at the end based on all of the variables. [/quote] Are you joking? They had a Shen/Kha. You know what they are good at? Scrambling, split pushing games. Thats why they were able to make a comeback despite being way down and being outright bad players. We h

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[quote who="pacov" reply="2465" id="3608200"] If all your agita is placed squarely on me, I'm quite confident its misplaced. [/quote] Your reasoning is essentially "But I'm doing the same thing that Peterdumptruck is doing, so I don't understand why you could possibly be upset with me". Yeah. Anyway, you are right. After multiple tries we finally managed to beat the silver team that we were way ahead of with the 1/1/3 splitpush i

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[quote who="pacov" reply="2459" id="3608079"] quick vid from tonight when folks were getting a little frustrated - should be live in a few min. Think we had a few pretty easy wins anyway. [/quote] Did you capture the part where we had been asking to group for about 10 minutes? Did you catch the part where we had made a clear call to group bot, but then you split push mid as support instead? Or the part where the game really got delayed when you got caught s

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I would assume that Frost Queens and Thunderlords are both getting nerfed next patch. They are both pretty op right now. I was watching Sneaky's stream last night and there were 8 people with Thunderlords in game. The only people who didn't have it was a tank support who took Bond of Stone (the enemy Thresh took Thunderlords btw) and Sneaky, who accidently took the wrong masteries and meant to take Thunderlords.

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[quote who="Thundercles" reply="2438" id="3606897"] And Amumu is getting nerfed this patch. Him and every other tank. [/quote] Oh? Tanks are getting nerfed? But the high winrates of Malzahar et al were due to a favorable meta in the form of strong tanks. So they would have gone down with tank nerfs anyway just due to meta. Its a double nerf to them. This is the problem. Unlike your typical #LCSBIGPLAY champs, these champs can

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Also, I don't think that Riot has that many more statistical categories than we do. The thing thats really annoying about Riot's API is that is difficult as hell to aggregate the stats that you want. Basically, you can say that you want stats from game number 3248939485, but there is no way of knowing ahead of time if thats a normal game, an ARAM game, or a challenger ranked game. So you have to grab about a million games to aggregate enough games to get good Plat+

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Metagame. You can't balance champions around their most favorable metagame without giving the meta time to adjust. Right now, champions like Malz are in their most favorable meta possible. It's a tank heavy meta, which is great because Malz (etc) are good against tanks. But the tanks stack armor VERY heavily right now - to the point that many don't build any MR at all, and those that do only build it late. So double bonus to Malz. But cham

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Any of about 10 other champions? It has NEVER been the policy to nerf low playrate champions around 55% winrate, especially if they have strong counter play options. Amumu has been sitting at ~55% winrate since season 1. Does he suddenly need nerfs now? Malzahar has about the same thing, but he has such a low playrate, and he is mostly played by experts, which is what inflates his winrate. His average games played is getting towards 100, which is pretty damn

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I like that Riot's balance team just gets drunk sometimes and nerfs random champions. So they are deciding that they need to nerf Brand, Hecarim, Anivia, and Swain next patch. Some of them with big time nerfs that will result in substantial winrate drops. Really? Was anybody banning Swain? I get that some of those champions had high winrates on players with lots of experience on them, but thats a sign of a decent champion that nobody knows how to play again

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Right, so there were a few minions and I went out a little bit to partially freeze it. Notice that I took creep aggro to prevent them all from crashing into the tower. You seem to expect me to run all the way into the lane away from tower while under creep aggro while a Jax is standing right there. That's fun, but then Jax gets to wail on me while I have creep aggro, which gets me yelled at for feeding the Jax. I'm doing the most I can on a non dueling jungler.

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[quote who="pacov" reply="2361" id="3602975"] Incidentally, the super helpful, god tier omg what a nice fella play would have been to tank the wave for a couple seconds, pull it to the side but out of tower range, and last hit with just autos. He'd miss out on xp and gold though, but position me super well. Anyway, I'm gone to tilt town where awful pacov lives. [/quote] There were 4 caster minions and I just last hit them under tower -

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Jungling is A LOT harder now. It was already probably the hardest role in terms of game knowledge. You had to know reasonable runes/masteries plus routes just to not be a complete jackass in the early game. Now you still have that, plus there is tremendous pressure in figuring out starting items correctly (if you get it wrong, you are getting executed somewhere, or taking a horrible back). And the item breakpoints are brutal. Before you could hit a few camps an

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Also, the bounty changes are really weird. The amount of net gold that one team gets over the other is REALLY not very much (really only a few minions) after that bounty gets collected. The only difference is that the bounty gets spread out now, while the team with the original kills gets it concentrated. You could get really weird situations where if a support gets a few early kills and then gets their bounty collected, it might not have even been worth getting the kills.</

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Its a statistical argument. Let's say that you are the 1 in a 1+4 vs 1+4. If your 4 is not well coordinated (a bunch of people who don't play a lot together) and theirs is (they play a lot together), your chances of losing are very high regardless of individual skill. Since your chances of being on the well coordinated side of this is 50%, this drags your winrate toward 50% (assuming it was above 50%). Essentially a 4 has a much larger say on the game than

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[quote who="pacov" reply="2258" id="3599812"] All that said, I'm obviously really passionate about having a true solo queue - even more so if its true solo queue with folks getting to play their main role 90% of the time. I'd like to be able to say at some point that I am a diamond support. That doesn't mean I'm a diamond mid, ofc. Or a diamond jack of all trades. My real end game would be to rate people by role and then by champion in that role. &

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[quote who="Thundercles" reply="2262" id="3599934"] "We upgraded the matchmaking system to pair similar group comps together. It is possible that it might be harder to rank up in a premade group than as a solo because you'll be consistently exposed to crazier, and more competitive strategies." [/quote] So here's what this means. If you consistently play as a well organized team, you will move up faster. If you consistently play as a poorly organized t

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