Those are Twisted Treeline changes.
Krazikarl
Also, my major objection to playing that Udyr build in ranked - It is easy to play that Udyr build. After all, you spend the first 15-20 minutes of the game running around the jungle farming. This is very easy. Sometimes you 1v0 a dragon. Also easy. Finally, you emerge from the jungle hoping that your team isnt way behind. You are now way ahead and should have easy fights. The hard part for the team is the other 4 people playing the gam
[quote who="pacov" reply="4936" id="3465866"]This all comes down to a risk/reward assessment. [/quote] Right, but my point is that you are evaluating the reward incorrectly. Currently, you are taking games where you win with big stats and say "hey, we won and I had great stats. Obvious it was worth it". This is questionable in most cases. In those games, your lanes generally won or at least held even 4v5 where they had to go up against substantial jung
Your times are 5+ minutes slow. First game you got FF at 19:55, second game around 16 minutes (less sure about timing on second game, but it wasn't close to 11 minutes). The problem is that your team is left hanging 4v5 for 15-20 minutes consistently unless its a bot game where everything goes perfectly. If you get counter jungled, its a 17 minute FF (because your build is the one Udyr build that sucks against counter jungling). If a lane gets collapsed too
I can't believe you are actually playing that Udyr build in ranked. The first game it just killed you. You were probably going to lose that game, but it went from "small chance of win" to "not a chance in hell" with that Udyr build. If you had done anything for your lanes, you would have at least had a chance to be in the game later. The final game the team you were against was openly incompetent. Really really really bad. Bronze level jungler, and the mi
[quote who="Heavenfall" reply="13" id="3465052"]If anything, AoW3 should have been MORE evolved from two sequels than E:Wom from two measly expansions.[/quote] On most major projects, a MASSIVE part of the project will be taken up by developing the game engine. Not in designing the play mechanics of the game like you are talking about, but in getting everything to render right, getting the UI to work right, and all that basic stuff. AoW3 could obviously not inherit its e
[quote who="Kantok" reply="12" id="3465051"]Actually, if you want to get technical, I"m pretty sure they marketed and sold FE as a stand alone game, not an expansion to WOM. [/quote] Thats a marketing thing, not something that is relevant to this conversation. There was a PR reason to separate FE from WOM - WOM had stink on it in many people's mind because it was not a good release, so Stardock wisely released products that were not marketed with the same name. But tec
[quote who="Heavenfall" reply="10" id="3465035"] Yes, how could we ever compare the third Elemental game to Age of Wonders III, also the third game in a series? Totally unfair! [/quote] Expansions are not the same thing as entirely new games in a series using entirely new engines built by largely new teams. Its an apples to oranges comparison. The Elemental series has received 2 major expansions plus a bunch of patches. AoWIII has received 0 expansions and re
I'm fine with doing ranked 5's stuff.
[quote who="MadDeez" reply="2" id="3464523"]ncis was a poorly rated show at first and now look at it.[/quote] I'm no NCIS fan, but this is a slight exaggeration. The least viewed episode of NCIS in season 1 had more viewers than the most viewed episode of Almost Human. Ratings aren't quite the same as total viewers due to the demographics, but saying that NCIS was "poorly rated" at first isn't quite accurate - it had over 10 million viewers a week all throughou
I've played with some range of pings over time, and it makes some difference, but its not that huge of a deal. If you are trying to move from say Silver I to Gold V (cough), games are won and lost on gross mistakes well outside of anything that ping is going to do to you. Sure, ping might start to become a big deal if you get into the higher Diamonds or something, but I wouldn't make too big a deal about it at Gold/Plat/low Diamond.
Lol, I actually did get golden UTH as a reward for an Arena run later on. And yes, Blizzard really has gotten stingy with Arena rewards. I won 9 games on my last run tonight, and I got 155 gold, 20 dust, the pack, and the golden common. That is not good.
Its pretty clear from the last few DLC that Stardock is putting minimal effort into these. I personally find it distasteful, but it is probably a good business strategy on their part. Realize it, keep it in mind for future DLC (in other words, I wouldn't advise that you buy future DLC is you have high expectations), and move on with your life.
[quote who="Thundercles" reply="4890" id="3463683"]Congrats man! What was your loot after if I may ask?[/quote] A pack, a bit over 300 gold, plus a useless golden common card. A lot of people aren't too pleased about the whole golden common thing when they win 12 from what I understand - they think it should be at least a rare.
12 win Arena run for me. First time I've done that. No epics or legendaries either - just playing strong mage cards. Funniest opening was me playing Mana Wyrm on turn 1, another Mana Wyrm + Coin + Amani Berserker on turn 2, then pinging the Berserker on turn 3. They didn't have any removal, so it was all over from there.
Can't watch the video at work, but I like the title ("Feral Flare is Overrated"). FF is really not good in most cases. People just haven't realized it yet. Its a "win more" item just like Mejais. If all your lanes win and you take FF, you will crush and murder everybody. But you were going to win that game anyway if you are competent. In a close game where your lanes dont dominate, your choice to take FF could really hurt you if the other jungler do
[quote who="Anguille" reply="5" id="3462554"]In Steam, when you launch it and notice there's connections problems, you can't swith to off-line...then it's too late.[/quote] You can switch to offline in Steam even if you don't have a connection. You don't need to be online to switch to offline mode. I've had to do this several times due to my ISP. It will generally try and go online, but after that, you can just switch to offline and go (unless
[quote who="pacov" reply="4861" id="3461302"]I've also clearly stated that folks can expect less goofy arse split pushing from me and explained the entirety of my reasoning behind that particular decision. [/quote] Well, the problem is that I disagree with the premises of your decision (for example, I don't think we were under siege, as I recall, we didn't even have vision of the vast majority of their team). It's not an issue of proving somebody right and w
Larger scope comment: Many of us criticize each other's play. Thats fine. In fact, Pacov might be the single most critical player of other people's play. That's also fine. The problem here is that Pacov wants to be really critical of other's play, but can be sensitive of criticism toward his own play. This is a problem. If you want to criticize me for being too passive in making a dragon call and missing a dragon, I should have a r
Your memory of the Soraka push differs substantially from mine. I will review video if possible when I have time.
I'll address some of the larger, systematic things that pacov brought up later when I have time. I'll just address the specific case that pacov brought up here, which was indeed me getting upset about yet another support split push (although other pickups were also upset about the split push as well). The facts as I remember them: In this specific case, we were substantially ahead and had a strong teamfighting comp. One of our pickups made th
[quote who="pacov" reply="4844" id="3460810"]I'm starting to get the same feeling now from a few of my pals, only with normal games. My message is this - exclude me if you have problems with my play style in normals. Avoid playing with me and decline any invites you may or may not receive in the future. I'm going to make bad decisions here and there in games. I'm also going to make aggressive decisions that have good/bad results from time to time. Gam
Hunter is the best. It was the greatest thing ever when I had two Buzzards on the board and somebody attacked one. Which triggered SNAKES. Congrats. You killed my Buzzard - I'll take my 6 cards plus 3 snakes. I could just sense the love from my opponent.
Well, my Hunter deck in Hearthstone is quite a bit better now. I dusted some cards to get some key pieces so it has a lot more power. Better secrets, a Mukla, and that hunter weapon go a long ways.
You can come play Hearthstone Swan. Cow mostly beat me last night there. Although my Hunter deck that drives Thunders into a rage held its own (when I wasn't making misplays - I shouldn't play that late at night), my experimental Mage deck got murdered. I suppose I should put it back it its non bad form since that was bad, but that Mage deck never works too well even though I like it.