DanteGiovanni

DanteGiovanni

Joined Member # 2391348
13 Posts 25 Replies 562 Reputation

Lord Almighty Smacksim, did you just whip that up off the top of your head? lol Yes, though I haven't used it one could assume that on large maps during the late midgame or late game, it might be prudent to centralize the capital. I wonder how designating an asteroid as a your capital would change things...

11 Replies 6,298 Views

What are the advantages other than organization for fleet formation? Are there any bonuses? Would a group of selected ships versus a selected fleet of the same ships perform any differently?

10 Replies 7,189 Views

[quote]My investment in games likes these is the only thing keeping me on Windows....[/quote] And don't you know Micro$oft knows it too, lol That's why they've poured da big bucks into games, games development and platform development I've not tried WINE in Linux but I doubt that it will run well. You could try something like VMWare or the free VirtualBox but the game (or any game) will probably not run well. The game works quite well on a partitioned MAC (aka Bootcamp)

4 Replies 3,912 Views

Ah ok, yes that's what I'm asking... There are two researchable levels: but how long the senor probe lasts for the first researched level or the second researched level doesn't seem to be documented...

6 Replies 13,429 Views

Yes it does, thanks ScourgeOfGod. What would really make this game have legs is to have a tool where users could create custom fleet skins. I know Brad had something like it for GC...

7 Replies 16,770 Views

Hello, I'm new to this game and so far I've seen only two factions: TEC and Vasari. I've seen another mentioned as well. Will these be the only factions? It seems each factions has its own tech trees and ship design. Is faction creation/design for modders only? thanks!

7 Replies 16,770 Views

Hello, I'd love to make suggestions but is there a key to the Tech tree or is there a manual? I've looked for it on my computer and on-line Thanks!

16 Replies 12,434 Views

Nuts. I've disabled 'automatically restart' as you've suggessted Kryo and the computer crashed again, restarting without any BSOD! grrr.... I did look at the event viewer and saw a DCOM Error in the system log around the time of the crash: "The machine wide Default Launch and Activation security descriptor is invalid. It contains Access Control Entries with permissions that are invalid. The requested action was therefore not performed. This security permission can be corrected usi

8 Replies 5,634 Views

The game does a hard crash, randomly, and the whole system reboots itself. There is a 5-10 lock-up, stuttering of music or sounds effects and then the system reboots itself. Then it does a system check to repair bad sectors. I didn't post the whole thing since there were no extra lines added after the crash. I made note of the number of lines in the code and no extra lines were added after rebooting from the crash. I also didn't see anything unusual in the log other than the fact th

8 Replies 5,634 Views

Upfront: I'm on a dual boot MacBook Pro, partioned (of course), Windows XP. The video drive is a ATI Mobility Radeon X1600 and the driver for it has a stamp of 3/2/2006. I know this is not really supported but I thought I'd throw this out anyway... I tried using the SmartException program but when the system crashes it doesn't seem to log anything from the crash (?) I've got the latest drivers of BootCamp (1.1.2) and it looks like the same driver as before. I guess getting

8 Replies 5,634 Views

Yeah ChaosD really has an idea for the best implementation for carriers: add it as a modules then add some techs for pickets/def ++ and bombers/att ++ The HPs should be relatively low....

24 Replies 14,284 Views

1. We turn the constructors into dinner plates and silverware and the colonists into lunch meats. 2. Please build as many farms as possible to make the colonists plump and juicy. 3. Every tech you develop should be made with one goal in mind: how can I grow fat colonists? 4. Don't worry about that, just grow your colony population. 5. Just build farms and keep it simple. 6. Spend as little time as possible except for strateger

13 Replies 5,885 Views