thumbwiz

thumbwiz

Joined Member # 2381238
2 Posts 55 Replies 99 Reputation

My main problem at the moment is the bloody dogs across the street barking like a stuck record. Hard to concerntrate on the game. Do you think something can be done in 1.3? Headphones?

13 Replies 8,579 Views

So anyway I'm trying to do the tech, and I'll reply if it works. Great, goodluck. This is a fantastic idea that could be done through the xml files.

12 Replies 8,325 Views

This sounds like a great challenge. I will be trying it myself, but I will allow myself to invade other planets as i try for a military victory. Great idea!!

19 Replies 10,348 Views

Thumbs up to 'tanks off my lawn' option, but NOT based on influence boundaries. Perhaps territory could consist of a number of squares surrounding your planets. Two planets close together could prevent alien ships from travelling between them. Just an idea that was probably already thought of.

13 Replies 7,574 Views

If you dislike the way Stardock act so much, why don't you leave? My issue is how people respond to questions. If it sounds the least bit silly it will be flamed. What is silly to you and me may not be silly to the person asking. As for this thread, I agree that all caps seems rude, but my daughter always types with caps on and she is not yell

11 Replies 6,705 Views

The AI should look at the same graphs that I do when deciding when to go to war. I always check the number of planets, Compare his tech level to mine, compare his economy to mine, compare his production ability to mine. Does the AI not look at these values as well? I think military rating should be a combined calculation of all these things and not just the number and strength of ships you have. I have the same issue as everyone else. I don't really build my military until I need it, so it looks

7 Replies 11,229 Views

But... without any tactical combat, what difference would range make? You could fire on an enemy ship with your long range weapons while remaining out of range of his/her shorter range weapons. I personally think this sounds like a great idea. Imagine being able to attack an enemy from a location where he could not fire back due to r

10 Replies 3,664 Views

This game can handle the tactical stuff. The dev's don't want it to. Originally the devs didn't want multiplayer either, but it's coming. Nothing is impossible, except maybe my spelling and g

35 Replies 20,738 Views

so I read Marcathonas, it doesn't sound like you like anyone. I am not trying to pick a forum fight here, just let people post their ideas. If ideas are being flamed, then another individual may not post his or her ideas for fear. Then we could possibly miss out on some great features that are very doable by the devs, and that you or I ha

35 Replies 20,738 Views

But again, they are just ideas. Are those ideas impossible? He seems to know what he would like in a game. Other games can handle the tactical stuff. Other games allow you to create your own weapons. Other games provide more weapons. Why are the diplomacy ideas bad. Given time I believe the balance issues could be ironed out, The stardock developers seem to be pretty good at what they do. My point is that an idea is an idea. Make the list, let the developers decide what to use now, wh

35 Replies 20,738 Views

Marcathonas is such an ignorant prick. Ever notice that he replies to everything with NO. And generally starts his replies off with a rude remark? Why do you do this. And who are you to say some of the ideas will NEVER be in the game. Are you employed by Stardock? I hope not, with an attitude like that. There is nothing wrong with ideas being posted regardless, they are ideas. I have plenty of ideas as well, but I'm sure you would be a prick if I actually listed them. Just

35 Replies 20,738 Views