A destroyer is a good idea for the TEC, especially if it makes them unique in the fact that only they would have it. Also by utilizing Autocannon Turrets it would create another ship that has multiple fields of fire, like the Kol Battleship. The one thing I fear most about this games development is the fact that we know nothing about the other two races ships. If their ships are fulfilling the same roles as the TEC with just varying differences in fire power than the game will suffer fr
Lock_Eye
Keep the system as it is now, and let the modders kill it after release. It serves a point, and makes sense in the Lore. A fleet of 100 battleships would seriously have some logistical problems.
Bribe for pirates yes, but not for enemy players unless you can agree to a price that will benefit them.
You took the words out of my mouth lordkosc...
It would be nice if this class of ship might be TEC only, that way it would help diversify the races. So they don't just become re-textures of the same thing.
That would be cool, but I would prefer them to be cosmetic in function. Just to show the struggles a ship survives and the actions it has taken and succeed in.
Make it 1950 Gold, 600 Metal, and 450 Crystal. And about 25 logistic points and it wouldn't be so bad. Also give them Autocannon Turrets for multiple fields of fire, and yes they should have anti fighter defense but not end all like the Gardia Flack Frigate. They should also have abilities but only through research, which should be quite expensive. And also allow them to be named by the player.
The Cruisers don't need another combat ship, all they need is for the Kodiak to receive a significant boost in firepower. Put some Autocannon Turrets on it for multiple fields of fire and it will be perfect. And maybe throw on a missile launcher or two for good measure. And then just increase its logistics cost and production cost.
The Capital ships are the heroes of the game, you remember battles by the actions of your Capital ships and their brave crews. Example: My Current Beta 2 Game - 45 Minutes In I had just achieved another great victory for the Traders Union (Name of my Empire), we had colonized the Ice World of Makhaon. My Flagship the Kol class Battleship Korsev was on station to defend against possible encroaching enemy forces. My main fleet was recalled to the homeworld for defe
Each multiplayer campaign is like an alternate reality, your starting again from the beginning. TEC, Advent, and Vasari all with their goals and the personal aspirations of their leader (The people playing the game). A persistent universe would ruin the game.
The reason I think the Advent are most innocent is that they were banished because of their belief or use of a drug that gave them abilities. The Vasari were overlords of a decaying empire. Who willfully attacked the Trader Order for supplies to continue their exodus. And the TEC were the ones to banish the Advent in the beginning a 1000 odd years ago. Though this is only my take on the issue, so on some points I could be wrong. But in general all three races are neith
The problem is that no race is truly better then the other. I don't know all the lore, but If I had to guess the Advent are probably the most innocent. But then again going on a revenge killing spree is not so nice... Like I said earlier all three races are really in the grey zone.
The upkeep system was flawed, and I think the new logistics makes sense and adds a new dimension to the game. In Beta 1 it gets to a point where the only thing worth building was Kol Battleships and Marza Dreads. But back then the Marza was more of a Dread then it is today.
I think a problem with this idea, not that its a bad one is: That in SOASE it seams that all three races (TEC, Vasari, Advent) are more in the Grey than the Black or White.
I think its an interesting idea. Kind of like attaching side missions to a ship. From answering a distress call to fighting off a megalomaniac space privateer that built a civy battleship.
No he really can. Don't you remember anything Emperor... But then so can we all.
The Emperor has returned.
I don't know lord. But what was with having to wait 3 patches for a crappy health bar? Or the fact that the randomized tech tree wasn't so random, or when it was you were screwed? And not knowing what random encounter hit your world until you committed to the battle? Most of the time it was asteroids and you usually regretted it. And battles became nothing but throwing the same shit at each other, and numbers were the only thing that came into play.
If their is going to be a Pirate Base... Awesome!
Will their be another class of warships or only the current three? And do all the races have the same amount of ships? Also, I know its not related but will more lore be released over the course of development? Stories, Ship Descriptions, etc.. etc..?
I like the idea of tech to increase the capabilities of Fleet AI.
At least they are planning on having a pirate base. That supports my King of the Pirates concepts to a large degree. Pirate Base what?
Good, was worried there for a sec lordkosc. Gameplay in SOTS was horrible, It felt like a never-ending auto resolve bore fest.
Do not turn this into SOTS or I and many others will probably lose interest. I hate SOTS, Homeworld Combat my ass!
I think shield mitigation as it is now is pretty good just could use a little tweaking, but nothing so drastic.