Lock_Eye

Lock_Eye

Joined Member # 2380479
20 Posts 103 Replies 492 Reputation

A destroyer is a good idea for the TEC, especially if it makes them unique in the fact that only they would have it. Also by utilizing Autocannon Turrets it would create another ship that has multiple fields of fire, like the Kol Battleship. The one thing I fear most about this games development is the fact that we know nothing about the other two races ships. If their ships are fulfilling the same roles as the TEC with just varying differences in fire power than the game will suffer fr

60 Replies 17,864 Views

Keep the system as it is now, and let the modders kill it after release. It serves a point, and makes sense in the Lore. A fleet of 100 battleships would seriously have some logistical problems.

69 Replies 16,788 Views

It would be nice if this class of ship might be TEC only, that way it would help diversify the races. So they don't just become re-textures of the same thing.

60 Replies 17,864 Views

That would be cool, but I would prefer them to be cosmetic in function. Just to show the struggles a ship survives and the actions it has taken and succeed in.

10 Replies 29,800 Views

Make it 1950 Gold, 600 Metal, and 450 Crystal. And about 25 logistic points and it wouldn't be so bad. Also give them Autocannon Turrets for multiple fields of fire, and yes they should have anti fighter defense but not end all like the Gardia Flack Frigate. They should also have abilities but only through research, which should be quite expensive. And also allow them to be named by the player.

60 Replies 17,864 Views

The Cruisers don't need another combat ship, all they need is for the Kodiak to receive a significant boost in firepower. Put some Autocannon Turrets on it for multiple fields of fire and it will be perfect. And maybe throw on a missile launcher or two for good measure. And then just increase its logistics cost and production cost.

11 Replies 5,435 Views

The Capital ships are the heroes of the game, you remember battles by the actions of your Capital ships and their brave crews. Example: My Current Beta 2 Game - 45 Minutes In I had just achieved another great victory for the Traders Union (Name of my Empire), we had colonized the Ice World of Makhaon. My Flagship the Kol class Battleship Korsev was on station to defend against possible encroaching enemy forces. My main fleet was recalled to the homeworld for defe

10 Replies 29,800 Views

Each multiplayer campaign is like an alternate reality, your starting again from the beginning. TEC, Advent, and Vasari all with their goals and the personal aspirations of their leader (The people playing the game). A persistent universe would ruin the game.

48 Replies 22,248 Views

The reason I think the Advent are most innocent is that they were banished because of their belief or use of a drug that gave them abilities. The Vasari were overlords of a decaying empire. Who willfully attacked the Trader Order for supplies to continue their exodus. And the TEC were the ones to banish the Advent in the beginning a 1000 odd years ago. Though this is only my take on the issue, so on some points I could be wrong. But in general all three races are neith

27 Replies 11,288 Views

The problem is that no race is truly better then the other. I don't know all the lore, but If I had to guess the Advent are probably the most innocent. But then again going on a revenge killing spree is not so nice... Like I said earlier all three races are really in the grey zone.

27 Replies 11,288 Views

The upkeep system was flawed, and I think the new logistics makes sense and adds a new dimension to the game. In Beta 1 it gets to a point where the only thing worth building was Kol Battleships and Marza Dreads. But back then the Marza was more of a Dread then it is today.

69 Replies 16,788 Views

I think a problem with this idea, not that its a bad one is: That in SOASE it seams that all three races (TEC, Vasari, Advent) are more in the Grey than the Black or White.

27 Replies 11,288 Views

I think its an interesting idea. Kind of like attaching side missions to a ship. From answering a distress call to fighting off a megalomaniac space privateer that built a civy battleship.

13 Replies 9,207 Views

I don't know lord. But what was with having to wait 3 patches for a crappy health bar? Or the fact that the randomized tech tree wasn't so random, or when it was you were screwed? And not knowing what random encounter hit your world until you committed to the battle? Most of the time it was asteroids and you usually regretted it. And battles became nothing but throwing the same shit at each other, and numbers were the only thing that came into play.

28 Replies 13,659 Views

Will their be another class of warships or only the current three? And do all the races have the same amount of ships? Also, I know its not related but will more lore be released over the course of development? Stories, Ship Descriptions, etc.. etc..?

11 Replies 5,435 Views

At least they are planning on having a pirate base. That supports my King of the Pirates concepts to a large degree. Pirate Base what?

15 Replies 7,381 Views