I am trying to "fix" a wacky UI result created by some weird staff design choices or indirectly flawed tackling of such default files. Looking at this snapshot.. You probably now realize what can cause bad list(s) readout proportions since the intended shadow mask effect (to the left side in particular) doesn't reproduce the HUD principle necessary as what works corr
Zyxpsilon
Continue.. 9) Something relatively important when players need to seek out any details of strategy elements . While we are Zoomed-Out at nearly maximum, the various Icons are cluttered enough as to NOT getting detected most often. A generic function/option that could let any (or even just one) given types gain focus would be quite helpful. The current Mini-Map already has a slick column of shortcuts to the right... putting a new panel
Ideally.. a true modding/tools pack could have been at least made to maintain combined "Components" (thematic Races, Planets/Stars, custom Ruleset, Campaign scripting, many more!) straight up or externally in a dedicated GUI. But, if they didn't plan or still intend to offer any of this to the community you'd think the essential would already be public and/or available for anyone to tackle. As it stands.. many limits stop most people to create freely. Sad but true. For me .. it's t
Monitor gamuts really can't be manufactured to be perfectly exact no matter which producers or quality. The range of electronic components in such hardwares is very high... so, it's almost normal to suddenly realize there are variations of rendering in more than just black contrast ratios or specific hues focus not counting Blue-Light or lackthereof. Most of them can receive slight RGB+ scaling adjustments as long as you can get your hands on good enough calibration programs/s
So far -- so good! Big Sky & Raymond Shen as proper Leaders. Plenty more to do.. including many A-Lien Races.
Oh.. just for some wild fun. Here's an early toy i am working at. The random color picker is a bit too implicit for my taste.. so i want(ed) to create a custom 512x512 "clickable" source device to maintain a few thematic palettes as stable RGB tricks. All it takes is to replace the color_pick_rainbow.png file with something like this... Try it out from a Gfx
Coming from you (author of a perfect sample mod with many such custom Factions).. i can certainly refer to that exact process of manipulating whichever files. Not everyone has such skills (at least i'm just beginning to study GC3 assets) -- so, i simply thought Stardock devs would have been doing us a favor & follow through on their "promises" to enhance the XML schema potentials (as quoted). Currently, i think the Steam
Before i dig deeper into planning for a complex Mod with multiple Factions & various gameplay twists and possibly Campaigns ... i must know if the following quote from the Wiki guide is still active to help us out with the necessary XML schemas or whatever else could be achieved. (From March 2016 by Cari ) Note: This will create a binary file in order to have the faction available without restarting the game. This means that you will not be able to edit
Continue.. 8) PLANETS - what else! 8a) Left side; Too many candidates to scan through when trying to seek the facts. The added comments should suffice to grasp what i mean by extra features for that key HUD panel. 8b) Right side; As much as i like seeing a spinning globe there, it is filling a precious area where relatively important details could just be processed while we are visiting. Nothing superfluous -- if a Shipyard orbits, Sh
While i still have my mind focused on this direct set of HUD components. 7) Right & Left Hands should cooperate ... EVERY single time i need to hire a new Citizen , i nearly always have the reflex to check out how the current pool is being managed. Back and forth multi-clicking rapidly becomes quite annoying. Sooooo.. what if we DO have access to rational facts right there and then ---
Let's continue on this suggestion thread with some recent conclusions on other "aspects". 3) TIME victory ... no matter what i try in Galactic settings, the default values are always stuck at 1000. It honestly doesn't make sense to me that we wouldn't have a strict option where these values could be manually entered. 250 or 500 seem reasonable under various conditions & we simply should be able to manage any related gameplay situations according to suc
Yup.. that (Mars = Earth II, etc) happens when using a custom faction. I can always manually rename such planets.. but if that stuff is known as a bug -- it should be "fixed" by dev-staff, AFAIC. Problem is Saturn, Jupiter and Mercury cannot be colonized!
Title. I've checked both HAVEN & MILKY WAY campaign starting maps just to be sure & they had them all properly validated. My buggy condition seem to occur only while in any kind of SandBox modes of Intrigue . Soooo.. either i had an install flaw when purchasing that crazy deal on Gold Edition (v3.10 with all DLC) recently -- or, key files aren't initiated correctly. And before anybody should ask.. yes, i already verified Steam files. <br
Back to GC gameplay.. big sale recently! Maybe someone will remember what i modded back then for GC2 expansions -- XWorlds packs (X-Com races, Planets, Fleets, etc)... so take what i'm suggesting below in proper context please. The generic UI/HUD structure would require various QoL assets & custom components to offer us relatively important feedback functions; 1) Map Pins and Events Remin
My registration lapped for DesktopX - today! See ya around, when some updates value outweighs rental yearly costs (30$+/IIRC). In the meantime -- somehow this continent has shifted to #OWS priorities, all over the news. And iPads sell like mushrooms in the valley of Capitalism - checked Apple market shares & dividends paid to investors lately? While FaceBook & Android... makes technology into a bubble device of growth and wealth, again. Check o
[quote who="Zubaz" reply="483" id="3125530"] 3.96 was pulled back to have more work done on it.[/quote] Just got a reply from Aaron Klenke in which he also states 3.5 is the latest "stable" version... any chances of fixing 3.96 - soon? (PS; early growing pains [e digicons]:omg:[/e] for the new SDC only, i guess!)
SDC still showing the 3.5 file only after following your suggestion, bara. So, version 3.96 mentionned earlier isn't listed or available --yet--? Looks like i'm gonna have to cope with GameStop Impulse and THEIR unsynchronized files for authentic Stardock most recent updates.
Alright - let's try this solution for DesktopX since all other components seem to be listed correctly in my Account page.
Sooooo... should i UN-Install Gamestop's Impulse (and the broken 3.5 above) in order for SDC to (eventually and before April 26th in my case, btw!) provide me with the most recent version of DesktopX and if so, will i still be able to access GC2-DL+DA+TA files as bought? Still need some clear answers since Impulse seems to conflict with the current SDC features.
[quote who="Wizard1956" reply="471" id="3120744"] Currently, DX3.50 is the only thing showing in SDC or the store/accounts. Do not install it, as it is broken...[/quote] That s'plains it. What SDC actually gave me is the much older (2008) 3.5 version instead of the most recent file(s) which i paid and renewed up until last April 2011 as DesktopX Pro. Want the registration code, Stardock? If so, contact me - you know exactly where and how.
Might have to uninstall GS-Impulse unless someone explains why SDC doesn't update (10MB) DesktopX... downloads the file but keeps the activating_box off from initialization. 64bit_OS, maybe?
Freezes on a DesktopX update while activation doesn't trigger the install process... i'm guessing that's what happens when Gamestop/Impulse is conflicting with SDC since i had no choice but to use it also to re-install GC2 ( not Ultimate version) & X-Com:Complete which i both bought from Stardock.
Zubaz, Is it just me or the GC2(DL+DA+TA) files & our proper data-registrations aren't implemented yet in SDC?
Thanka'yo for SDC! Call it "bad timing" if you want but i just lost the whole PC wednesday evening. The CPU fan connector tilted just far off the chipset in the tower (there should be a BIOS loud noisy beeper when overheating occurs, damn it!). The techguy said the MoBo & 500G-Sata & PW-600W-TR2 & Vid-card went fried as well. Lucky me i had some if not few of the essentials backed-up on March 2nd... but not the entire D:Drive (12Gigs of files, right there).
[quote who="Island Dog" reply="283" id="3087306"]It's in extended testing now, so hopefully within the next couple of weeks possibly. [/quote] Extended testing = Beta status. Couple of weeks = This month of April or (somehow) less. [e digicons]:X[/e] I can wait, sure i do.