@Stanley Tarrant You right on the money, I have the same kinda memory picture from MOO2. If a game 10 years older can beat modern day game in terms of graphics, something is wrong!
sam0t
they should really do an overhaul on invasion animations. Those crane tanks and happy meal boxes shooting missles look so stupid. LOL this is so true! Been whining about em ever since the GC2 was released. Who ever created these GFX for land combat should be ashamed.
Is it still obsessed about smaller ships? Does AI attack your asteroid belts when in war? Any change in its fleet creation behaviour? Does AI upgrade its ships or just hold on to obsolete ships to keep its military rating high? Sorry for the question storm, havent been playing DA in couple months.
My ideas: 1. Implemnt atleast the best of these UI enchantment ideas. 2. Make it easier to understand diplomacy deals. Add points or what ever after each tech/ship etc, something so trading is not a "quessing" game. 3. I would not mind only ONE starbase per sector. Even with the 4 SB limit per sector I find star base spamming annoying. 4. Do something about land combat!! Be it only graphi
So we have been told from the beginning but atleast pre 1.5x AI did tech trade with each other like horny bunnies.
Some really good tip in here! I hope Frogboy is readng this as he could change the colony rush phase for the AI. The hazardous enviroments did hinder colony rush phase a bit but with a few tweaks for AI the colony rush phase could be even slower and more enjoyable for the player. As people have said in this thread, AI is basicly shooting itself in the foot with its overly aggressive colony rushing strategy most of the time that is.
seconded
If memory serves me correctly DL early versions had quite reasonable surrender AI, but now with DA they seem stubborn as hell. DL marketing slogans was "no more mop up" but seems like thats been dropped with DA Its understandable that some stuff get broken as features are added in, but none the less, non working surrendering routines with AI is exremely frustrating at times.
ONE thing many of you complain about however I can not quite understand. And that's ground combat. I mean: What do you expect? This one is easy, most of the people simply want more complex land combat. Dont you find the current system atleast bit hilarious? Throwing billions of citizens into transports with laser guns and off you go! During DA development devs talked about "legions" or some sort of land combat troops tha
Played a game a while ago with tech trading off and none of the AIs researched trade techs. Then again in another game they did. Must be a bug then :/
Ay agreed with the OP. SD should dedicate one huge patch only for clearing up the UI. ps. I also agree greatly on you SB suggestion, less starbases less cheese.
The vid card is pure crap plain and simple. You can get n times faster card with less than 100$ so I suggest you get one and save yourself alot of irritation and head ache.
I play mostly on Intelligent difficulty and think AI could be improved also. Am I a whiner too?
I think alot of the new stuff require upto date video card.
I have to say that DA grabbed me in an addicting way that DL never did. It wasn't that DL sucked, I did like it, it was cool, but...it just didn't grab me. My experience is totally different. Where as DL made totally hooked and addict the DA was a letdown for me. I would share 9# optimism but I know that the features Iam longing for are not coming with patches. Well there will always be GC3, Iam alrdy waiting for it <img
Its amazing how so many people can want the same things. My top DA wishlish is in no particular order. - Much improved UP - Old GC2 game engine problems solved. - Kill SB constructor micromanagement hell - Much improved land combat - Borders - Deep espionage system. Sadly none of these got implemented I cant help but to blaim the whole Epic Generator fiasco,
DA is OK in my books, no point hiding that I was midly dissapointed with it. Main reasons being that old GC2 engine problems were not fixed and the lack of UI enchantments. Other than those, DA certaintly is better expansion than others.
I use top down camera views 99% of the time, but I think it zooms too far away from the battle. Free cam ofcourse solves this but thanks to my clunky middle mouse button I never use it. I did pop up the idea of letting players to choose alternative keyboard button for middle mouse, but it did not get implemented
Agreed on OP suggestions. Actually the couple first suggestions were brought up during the DA beta but did not get implemented.
Some really nice ideas here and it all goes for a mantra I have been over and over again. The current Espionage system is too simple, it does not have any flexibility into it. Too bad Frogboy has somekinda obsession about the implemented system and its not likely they will change it. Atleast thats how I interpreted hes comments while the Espionage discussion was heated during DA beta.
Indeed hiddenranbir really hitted the mother Nail with hes comment. Backstories are nice and all but if they don´t affect the gameplay in anyway its pretty much useless. Maybe one day even the AI opponents will have true personality.
than most? can you name one that is more extensive? or even close? even dawn of war, which was a great expansion, is light weight compared to dark avatar. Your right about this, I should have wrote "I don´t personally remember any other expansion pack that is as good as DA", my bad on this one. Somebody mentioned Brood Wars, I never owned that expansion pack but I believe when the poster says it was very good. I must add that
@col80 The 7.8 must be some finnish thing. I think in junior high our grades were given in that format The DA expansion pack is without a doubt more extensive than most of the expansion packs out there. About my bit harsh score I agree that it might be bit on the low side. And as I stated before, Iam pretty sure its because I have played GC2 too much. If DA was a totally new game for me
Thanks for your inputs. For the reacent posters, you did read my closing statement? It pretty much covers what your considering bad in my "review". I did state that I most likely had unreasonable expectations about the expansion pack and hope these things can be improved on a sequal. In my mind I did not compare DA to any other game expansion pack out there, I was just writing my personal opinion about DA, nothing else. I did forget to mention about the custom opponents feature, my bad
I should begin by saying this is a personal review of DA and in no mean should it be taken as anything else The Good By far the best two aspects of the expansion in my opinion are the hazardous enviroment planets and asteroid fields. These add a nice new twist on the gameplay and make it feel fresh. The new ship designs are very nice and I find myself using template ship